Actions typically have a cost in Energy, but may also have a cost in some other counter, or even multiple counters.
Counters are attributes that change during the battle - Energy and Stamina, of course, but also (much more rarely) Confidence, Health, Arousal, and Pressure.
The action's cost is displayed specially in the action list, and is a convenient shorthand for "this action is not usable if the associated counter on the user is less than this value, and this value will be deducted from the associated counter when it is used".
A cost always deducts a value from its associated counter, never adds to it. This is true even of counters that can have negative effects for the user, like Arousal and Pressure.
A cost always deducts a value from the user, never from the opponent.
Actions typically have a cost in Energy, but may also have a cost in some other counter, or even multiple counters.
Counters are attributes that change during the battle - Energy and Stamina, of course, but also (much more rarely) Confidence, Health, Arousal, and Pressure.
The action's cost is displayed specially in the action list, and is a convenient shorthand for "this action is not usable if the associated counter on the user is less than this value, and this value will be deducted from the associated counter when it is used".
A cost always deducts a value from its associated counter, never adds to it. This is true even of counters that can have negative effects for the user, like Arousal and Pressure.
A cost always deducts a value from the user, never from the opponent.
reya
added this to the [Old Project] Battle System Prototype milestone 3 years ago
Actions typically have a cost in Energy, but may also have a cost in some other counter, or even multiple counters.
Counters are attributes that change during the battle - Energy and Stamina, of course, but also (much more rarely) Confidence, Health, Arousal, and Pressure.
The action's cost is displayed specially in the action list, and is a convenient shorthand for "this action is not usable if the associated counter on the user is less than this value, and this value will be deducted from the associated counter when it is used".
A cost always deducts a value from its associated counter, never adds to it. This is true even of counters that can have negative effects for the user, like Arousal and Pressure.
A cost always deducts a value from the user, never from the opponent.
Closed as part of the transition to the new project