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@ -1,5 +1,5 @@ |
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import {animated, useSpring} from "@react-spring/web"; |
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import {animated, useSpring} from "@react-spring/web"; |
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import {ReactElement, useMemo} from "react"; |
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import {ReactElement, useCallback, useMemo, useState} from "react"; |
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import {evaluateResourceBarStyles, ResourceBarColors, ResourceBarStyles} from "./ResourceBarGradient"; |
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import {evaluateResourceBarStyles, ResourceBarColors, ResourceBarStyles} from "./ResourceBarGradient"; |
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import {isDefined} from "../types/type_check"; |
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import {isDefined} from "../types/type_check"; |
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import {SpringyValueInterpolatables, useSpringyValue} from "./SpringyValueHook"; |
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import {SpringyValueInterpolatables, useSpringyValue} from "./SpringyValueHook"; |
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@ -19,6 +19,7 @@ import { |
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turnStateToTitle |
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turnStateToTitle |
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} from "../model/Character"; |
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} from "../model/Character"; |
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import {StatusEffect} from "../model/GameState"; |
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import {StatusEffect} from "../model/GameState"; |
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import React from "react"; |
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export function healthToColor(health: CharacterHealth | undefined): string { |
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export function healthToColor(health: CharacterHealth | undefined): string { |
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switch (health) { |
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switch (health) { |
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@ -75,8 +76,14 @@ const ipBarStyle: SpringyValueInterpolatables<ResourceBarStyles> = { |
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}, |
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}, |
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} |
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} |
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export function CharacterStatus({character, statuses, active}: {character: Character, statuses: readonly StatusEffect[], active: boolean}): ReactElement { |
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export function CharacterStatus({character, minions, statuses, activeId, collapsed, click}: {character: Character, minions: readonly Character[], statuses: readonly StatusEffect[], activeId: string, collapsed?: boolean, click?: () => void}): ReactElement { |
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const {name, altName, minion, level, health, koText} = character |
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const [showMinions, setShowMinions] = useState<boolean>(false) |
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const toggleMinions = useCallback(() => { |
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setShowMinions(!showMinions) |
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}, [showMinions, setShowMinions]) |
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const {id, name, altName, leader, level, health, koText} = character |
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const {hp, maxHp} = character |
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const {hp, maxHp} = character |
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const effectiveMaxHp = maxHp ?? 100 |
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const effectiveMaxHp = maxHp ?? 100 |
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@ -199,7 +206,7 @@ export function CharacterStatus({character, statuses, active}: {character: Chara |
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return { |
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return { |
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turnsState: CharacterTurnState.None |
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turnsState: CharacterTurnState.None |
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} |
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} |
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} else if (active) { |
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} else if (activeId === id) { |
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return { |
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return { |
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turnsState: CharacterTurnState.Active, |
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turnsState: CharacterTurnState.Active, |
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turnsText: "🞂", |
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turnsText: "🞂", |
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@ -228,7 +235,7 @@ export function CharacterStatus({character, statuses, active}: {character: Chara |
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turnsState: CharacterTurnState.Ready, |
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turnsState: CharacterTurnState.Ready, |
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} |
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} |
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} |
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} |
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}, [active, effectiveHp, canAct, turnsLeft, turnsTotal]) |
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}, [activeId, id, effectiveHp, canAct, turnsLeft, turnsTotal]) |
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const {portraitUrl} = character |
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const {portraitUrl} = character |
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const effectivePortraitUrl = portraitUrl ?? DefaultPortrait |
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const effectivePortraitUrl = portraitUrl ?? DefaultPortrait |
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@ -308,120 +315,127 @@ export function CharacterStatus({character, statuses, active}: {character: Chara |
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</Tooltip> |
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</Tooltip> |
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return <div className={"characterStatus" + (minion ? " minion" : "")}> |
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return <React.Fragment> |
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<animated.div className={"characterPortrait"} style={characterPortraitStyleInterpolated} /> |
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<div className={"characterStatus" + (minions.length > 0 && !showMinions ? " leader" : leader ? " minion" : "") + (collapsed ? " collapsed" : "")} onClick={() => click ? click() : null}> |
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{isDefined(maxZp) && isDefined(zp) && <OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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{minions.length > 0 && !showMinions && <CharacterStatus character={minions[0]} minions={[]} statuses={statuses} activeId={activeId} collapsed={true} click={toggleMinions} />} |
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<Tooltip> |
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<animated.div className={"characterPortrait"} style={characterPortraitStyleInterpolated} /> |
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<div className={"characterHelpHeader"}> |
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{isDefined(maxZp) && isDefined(zp) && <OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<span className={"characterHelpName"}>Zero Charge</span> |
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<span className={"characterHelpValue"}>{(100 * zp / maxZp).toFixed(0)}% - {zp}/{maxZp}</span></div> |
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{<div className={"characterHelpDescription"}> |
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The amount of energy stored up towards unleashing the might of a Zero Power. When the gauge is full, let loose! |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<div className={"characterZeroGauge"}> |
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<div className={"characterZeroBarBack"} /> |
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<animated.div className={"characterZeroBar"} style={zpStyle} /> |
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<div className={"characterZeroBarPulse" + (zp >= maxZp ? " active" : "")} /> |
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</div> |
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</OverlayTrigger>} |
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{isDefined(effectiveMaxHp) && effectiveHp < 1 && effectiveMaxHp > 0 && <animated.div className={"characterKOBar"} style={characterKOBarStyleInterpolated}>{koText ?? "KO"}</animated.div>} |
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{isDefined(turnsState) && |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<Tooltip> |
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<div className={"characterHelpHeader"}> |
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<div className={"characterHelpHeader"}> |
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<span className={"characterHelpName"}>{turnStateToTitle(turnsState)}</span> |
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<span className={"characterHelpName"}>Zero Charge</span> |
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{isDefined(turnsTotal) && isDefined(turnsLeft) && turnsTotal > 1 && <span className={"characterHelpValue"}>{turnsLeft}/{turnsTotal}</span>}</div> |
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<span className={"characterHelpValue"}>{(100 * zp / maxZp).toFixed(0)}% - {zp}/{maxZp}</span></div> |
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{<div className={"characterHelpDescription"}> |
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{<div className={"characterHelpDescription"}> |
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{isDefined(turnsTotal) && isDefined(turnsLeft) && |
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The amount of energy stored up towards unleashing the might of a Zero Power. When the gauge is full, let loose! |
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turnStateToDescription(turnsState) |
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.replaceAll("%c%", turnsLeft.toFixed(0)) |
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.replaceAll("%m%", turnsTotal.toFixed(0))} |
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</div>} |
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</div>} |
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</Tooltip> |
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</Tooltip> |
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} placement={"right"}> |
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} placement={"right"}> |
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<div className={"characterTurns characterTurns" + turnsState}>{turnsText}</div> |
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<div className={"characterZeroGauge"}> |
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<div className={"characterZeroBarBack"} /> |
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<animated.div className={"characterZeroBar"} style={zpStyle} /> |
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<div className={"characterZeroBarPulse" + (zp >= maxZp ? " active" : "")} /> |
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</div> |
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</OverlayTrigger>} |
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</OverlayTrigger>} |
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<div className={"characterHeader"}> |
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{isDefined(effectiveMaxHp) && effectiveHp < 1 && effectiveMaxHp > 0 && <animated.div className={"characterKOBar"} style={characterKOBarStyleInterpolated}>{koText ?? "KO"}</animated.div>} |
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<div className="characterLevel"> |
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{isDefined(turnsState) && |
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<span className="characterLevelLabel">Lv</span> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<span className="characterLevelValue">{level ?? "??"}</span> |
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<Tooltip> |
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<div className={"characterHelpHeader"}> |
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<span className={"characterHelpName"}>{turnStateToTitle(turnsState)}</span> |
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{isDefined(turnsTotal) && isDefined(turnsLeft) && turnsTotal > 1 && <span className={"characterHelpValue"}>{turnsLeft}/{turnsTotal}</span>}</div> |
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{<div className={"characterHelpDescription"}> |
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{isDefined(turnsTotal) && isDefined(turnsLeft) && |
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turnStateToDescription(turnsState) |
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.replaceAll("%c%", turnsLeft.toFixed(0)) |
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.replaceAll("%m%", turnsTotal.toFixed(0))} |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<div className={"characterTurns characterTurns" + turnsState}>{turnsText}</div> |
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</OverlayTrigger>} |
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<div className={"characterHeader"}> |
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<div className="characterLevel"> |
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<span className="characterLevelLabel">Lv</span> |
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<span className="characterLevelValue">{level ?? "??"}</span> |
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</div> |
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<div className={"characterName"}>{name ?? altName ?? "???"}</div> |
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</div> |
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</div> |
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<div className={"characterName"}>{name ?? altName ?? "???"}</div> |
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{isDefined(hpText) && |
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</div> |
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<div className={"characterHp"}> |
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{isDefined(hpText) && |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={hpTooltip} placement={"top"}> |
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<div className={"characterHp"}> |
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<animated.div className={"characterHpBar"} style={hpBarStyleInterpolated} /> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={hpTooltip} placement={"top"}> |
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<animated.div className={"characterHpBar"} style={hpBarStyleInterpolated} /> |
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</OverlayTrigger> |
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{isDefined(hp) && <animated.div |
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className={"characterHpValue"} |
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style={hpTextStyleInterpolated}>{hpText}</animated.div>} |
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</div>} |
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{isDefined(mpText) && |
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<div className={"characterMp"}> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={mpTooltip} placement={"top"}> |
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<animated.div className={"characterMpBar"} style={mpBarStyleInterpolated} /> |
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</OverlayTrigger> |
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<animated.div className={"characterMpValue"}>{mpText}</animated.div> |
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</div>} |
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{isDefined(ipText) && |
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<div className={"characterIp"}> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ipTooltip} placement={"top"}> |
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<animated.div className={"characterIpBar"} style={ipBarStyleInterpolated} /> |
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</OverlayTrigger> |
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</OverlayTrigger> |
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<animated.div className={"characterIpValue"}>{ipText}</animated.div> |
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{isDefined(hp) && <animated.div |
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</div> |
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className={"characterHpValue"} |
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} |
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style={hpTextStyleInterpolated}>{hpText}</animated.div>} |
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{isDefined(spText) && |
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</div>} |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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{isDefined(mpText) && |
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<Tooltip> |
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<div className={"characterMp"}> |
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<div className={"characterHelpHeader"}> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={mpTooltip} placement={"top"}> |
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<span className={"characterHelpName"}>{spType} Points</span> |
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<animated.div className={"characterMpBar"} style={mpBarStyleInterpolated} /> |
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<span className={"characterHelpValue"}>{sp}{typeof spBank === "number" ? ` / ${spBank} banked`: null}</span></div> |
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{isDefined(spType) && <div className={"characterHelpDescription"}> |
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{spTypeToDescription(spType)} |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<animated.div className={"characterSp characterSp" + spType}> |
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<animated.span className={"characterSpValue characterSpValue" + spType}> |
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{spText}</animated.span> |
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</animated.div> |
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</OverlayTrigger>} |
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{isDefined(bpText) && |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<div className={"characterHelpHeader"}> |
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<span className={"characterHelpName"}>Blood Points</span> |
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<span className={"characterHelpValue"}>{bp}/{maxBp}</span></div> |
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{isDefined(spType) && <div className={"characterHelpDescription"}> |
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The current number of blood points, used for Vampire abilities. |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<animated.div className={"characterBp"}> |
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<animated.span className={"characterBpValue"}> |
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{bpText}</animated.span> |
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</animated.div> |
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</OverlayTrigger>} |
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{isDefined(effectiveStatuses) && effectiveStatuses.length > 0 && |
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<div className={"characterStatuses"}> |
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{effectiveStatuses.map(({id, name, count, description, iconUrl}) => |
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<OverlayTrigger key={id} delay={{show: 300, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<div className={"characterStatusHeader"}> |
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<span className={"characterStatusName"}>{name}</span> |
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{isDefined(count) && count > 0 && <span className={"characterStatusCount"}>{count}</span>}</div> |
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{isDefined(description) && <div className={"characterStatusDescription"}> |
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{count > 0 ? description.replaceAll("%c%", count.toFixed(0)) : description} |
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</div>} |
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</Tooltip> |
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} placement={"bottom"}> |
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<div className={"characterStatusIcon"} style={{backgroundImage: `url("${iconUrl ?? DefaultStatus}")`}}>{count > 0 && <span className={"characterStatusIconCountBadge"}>{count}</span>}</div> |
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</OverlayTrigger> |
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</OverlayTrigger> |
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)} |
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<animated.div className={"characterMpValue"}>{mpText}</animated.div> |
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</div>} |
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</div>} |
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</div> |
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{isDefined(ipText) && |
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<div className={"characterIp"}> |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ipTooltip} placement={"top"}> |
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<animated.div className={"characterIpBar"} style={ipBarStyleInterpolated} /> |
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</OverlayTrigger> |
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<animated.div className={"characterIpValue"}>{ipText}</animated.div> |
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</div> |
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} |
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{isDefined(spText) && |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<div className={"characterHelpHeader"}> |
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<span className={"characterHelpName"}>{spType} Points</span> |
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<span className={"characterHelpValue"}>{sp}{typeof spBank === "number" ? ` / ${spBank} banked`: null}</span></div> |
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{isDefined(spType) && <div className={"characterHelpDescription"}> |
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{spTypeToDescription(spType)} |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<animated.div className={"characterSp characterSp" + spType}> |
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<animated.span className={"characterSpValue characterSpValue" + spType}> |
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{spText}</animated.span> |
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</animated.div> |
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</OverlayTrigger>} |
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{isDefined(bpText) && |
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<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<div className={"characterHelpHeader"}> |
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<span className={"characterHelpName"}>Blood Points</span> |
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<span className={"characterHelpValue"}>{bp}/{maxBp}</span></div> |
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{isDefined(spType) && <div className={"characterHelpDescription"}> |
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The current number of blood points, used for Vampire abilities. |
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</div>} |
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</Tooltip> |
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} placement={"right"}> |
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<animated.div className={"characterBp"}> |
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<animated.span className={"characterBpValue"}> |
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{bpText}</animated.span> |
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</animated.div> |
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</OverlayTrigger>} |
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{isDefined(effectiveStatuses) && effectiveStatuses.length > 0 && |
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<div className={"characterStatuses"}> |
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{effectiveStatuses.map(({id, name, count, description, iconUrl}) => |
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<OverlayTrigger key={id} delay={{show: 300, hide: 0}} trigger={["hover", "click", "focus"]} overlay={ |
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<Tooltip> |
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<div className={"characterStatusHeader"}> |
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<span className={"characterStatusName"}>{name}</span> |
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{isDefined(count) && count > 0 && <span className={"characterStatusCount"}>{count}</span>}</div> |
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{isDefined(description) && <div className={"characterStatusDescription"}> |
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{count > 0 ? description.replaceAll("%c%", count.toFixed(0)) : description} |
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</div>} |
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</Tooltip> |
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} placement={"bottom"}> |
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<div className={"characterStatusIcon"} style={{backgroundImage: `url("${iconUrl ?? DefaultStatus}")`}}>{count > 0 && <span className={"characterStatusIconCountBadge"}>{count}</span>}</div> |
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</OverlayTrigger> |
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)} |
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</div>} |
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</div> |
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{minions.length > 0 && showMinions && minions.map((minion) => |
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<CharacterStatus character={minion} minions={[]} statuses={statuses} key={minion.id} |
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activeId={activeId} collapsed={false} click={toggleMinions} /> |
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)} |
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</React.Fragment> |
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} |
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} |
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