last upload from radzathan

main
Mari 3 months ago
parent 8ae259951b
commit 0a084a2107
  1. 14
      .idea/libraries/Generated_files.xml
  2. 25
      .idea/watcherTasks.xml
  3. 93
      public/api/current.json
  4. BIN
      public/backgrounds/desert-ground-storm.jpg
  5. BIN
      public/backgrounds/desert-sky-storm.jpg
  6. BIN
      public/backgrounds/empty.jpg
  7. BIN
      public/backgrounds/sewer.jpg
  8. BIN
      public/icons/accelerate.webp
  9. BIN
      public/icons/captive.webp
  10. BIN
      public/icons/dazed.webp
  11. BIN
      public/icons/default.webp
  12. BIN
      public/icons/devoured.webp
  13. BIN
      public/icons/enraged.webp
  14. BIN
      public/icons/poisoned.webp
  15. BIN
      public/icons/revived.webp
  16. BIN
      public/icons/shaken.webp
  17. BIN
      public/icons/slow.webp
  18. BIN
      public/icons/stop.webp
  19. BIN
      public/icons/super.webp
  20. BIN
      public/icons/weak.webp
  21. BIN
      public/portraits/aelica.png
  22. BIN
      public/portraits/airship.png
  23. BIN
      public/portraits/amita.png
  24. BIN
      public/portraits/athetyz-alt.png
  25. BIN
      public/portraits/athetyz-alt2.png
  26. BIN
      public/portraits/athetyz.png
  27. BIN
      public/portraits/blue-dragon.png
  28. BIN
      public/portraits/calor.png
  29. BIN
      public/portraits/echo.png
  30. BIN
      public/portraits/flow.png
  31. BIN
      public/portraits/gale.png
  32. BIN
      public/portraits/galvelle.png
  33. BIN
      public/portraits/gravitas.png
  34. BIN
      public/portraits/jalen.png
  35. BIN
      public/portraits/kaumari.png
  36. BIN
      public/portraits/linnet.png
  37. BIN
      public/portraits/portraits.zip
  38. BIN
      public/portraits/prandia.png
  39. BIN
      public/portraits/priva.png
  40. BIN
      public/portraits/selia.png
  41. BIN
      public/portraits/seychelle.png
  42. BIN
      public/portraits/soft-kaumari.png
  43. BIN
      public/portraits/terra.png
  44. BIN
      public/portraits/wing.png
  45. 54
      src/model/Character.ts
  46. 43
      src/ui/App.tsx
  47. 32
      src/ui/CharacterStatus.css
  48. 25
      src/ui/CharacterStatus.tsx

@ -0,0 +1,14 @@
<component name="libraryTable">
<library name="Generated files" type="javaScript">
<properties>
<sourceFilesUrls>
<item url="file://$PROJECT_DIR$/src/grammar/grammar.ohm-bundle.js" />
</sourceFilesUrls>
</properties>
<CLASSES>
<root url="file://$PROJECT_DIR$/src/grammar/grammar.ohm-bundle.js" />
</CLASSES>
<JAVADOC />
<SOURCES />
</library>
</component>

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectTasksOptions">
<TaskOptions isEnabled="true">
<option name="arguments" value="generateBundles -et $FilePath$" />
<option name="checkSyntaxErrors" value="true" />
<option name="description" />
<option name="exitCodeBehavior" value="ERROR" />
<option name="fileExtension" value="ohm" />
<option name="immediateSync" value="true" />
<option name="name" value="Ohm JS recompile" />
<option name="output" value="$FilePath$-bundle.d.ts:$FilePath$-bundle.js" />
<option name="outputFilters">
<array />
</option>
<option name="outputFromStdout" value="false" />
<option name="program" value="$PROJECT_DIR$/node_modules/.bin/ohm" />
<option name="runOnExternalChanges" value="true" />
<option name="scopeName" value="Project Files" />
<option name="trackOnlyRoot" value="false" />
<option name="workingDir" value="$PROJECT_DIR$" />
<envs />
</TaskOptions>
</component>
</project>

@ -30,7 +30,8 @@
"portraitUrl": "/portraits/aelica.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "flow",
@ -38,7 +39,8 @@
"leader": "aelica",
"name": "Flow",
"portraitUrl": "/portraits/flow.png",
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "athetyz",
@ -59,7 +61,8 @@
"portraitUrl": "/portraits/athetyz.png",
"turnsTotal": 1,
"turnsLeft": 0,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "galvelle",
@ -67,7 +70,8 @@
"leader": "athetyz",
"name": "Galvelle",
"portraitUrl": "/portraits/galvelle.png",
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "echo",
@ -88,7 +92,8 @@
"portraitUrl": "/portraits/echo.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "gale",
@ -103,7 +108,8 @@
"portraitUrl": "/portraits/gale.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "gravitas",
@ -124,7 +130,8 @@
"portraitUrl": "/portraits/gravitas.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "calor",
@ -132,7 +139,8 @@
"leader": "gravitas",
"name": "Calor",
"portraitUrl": "/portraits/calor.png",
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "linnet",
@ -153,7 +161,8 @@
"portraitUrl": "/portraits/linnet.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "terra",
@ -161,12 +170,13 @@
"leader": "linnet",
"name": "Terra",
"portraitUrl": "/portraits/terra.png",
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "prandia",
"id": "priva",
"side": "ally",
"name": "Prandia",
"name": "Privá",
"level": 32,
"hp": 37,
"maxHp": 90,
@ -180,50 +190,53 @@
"sp": 3,
"spBank": 4,
"spType": "Fabula",
"portraitUrl": "/portraits/prandia.png",
"portraitUrl": "/portraits/priva.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "selia",
"side": "ally",
"leader": "prandia",
"leader": "priva",
"name": "Sélia",
"portraitUrl": "/portraits/selia.png",
"statuses": []
"statuses": [],
"privacy": "friend"
},
{
"id": "werespider",
"side": "enemy",
"name": "Werespider",
"health": "KO",
"spType": "Ultima",
"sp": 5,
"turnsLeft": 3,
"turnsTotal": 3
"id": "chelle",
"side": "ally",
"name": "Seychelle",
"level": 32,
"hp": 37,
"maxHp": 90,
"mp": 0,
"maxMp": 70,
"ip": 8,
"maxIp": 8,
"sp": 3,
"spBank": 4,
"spType": "Fabula",
"portraitUrl": "/portraits/seychelle.png",
"turnsTotal": 1,
"turnsLeft": 1,
"statuses": [],
"privacy": "friend"
},
{
"id": "kaumari",
"id": "jalen",
"side": "enemy",
"name": "Kaumari",
"level": 600,
"name": "Jalen",
"health": "Full",
"spType": "Ultima",
"sp": 15,
"turnsLeft": 6,
"turnsTotal": 6,
"portraitUrl": "/portraits/kaumari.png"
},
{
"id": "amita",
"side": "enemy",
"name": "Amita",
"portraitUrl": "/portraits/jalen.png",
"level": 50,
"health": "Full",
"turnsLeft": 6,
"turnsTotal": 6,
"portraitUrl": "/portraits/amita.png"
"sp": 5,
"turnsLeft": 7,
"turnsTotal": 7,
"privacy": "unscanned enemy"
}
],
"statuses": [{

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@ -485,7 +485,7 @@ export const CharacterResources: ResourceManipulator<Character, Resource> = {
export function applyCharacterPrivacy(character: Character): Character|null {
const privacySettings = CharacterPrivacySettings[character.privacy ?? CharacterPrivacy.Hidden]
if (!privacySettings.showCharacter) {
if (!privacySettings || !privacySettings.showCharacter) {
return null
}
const out: {-readonly [Field in keyof Character]: Character[Field]} = Object.assign({}, character)
@ -599,4 +599,56 @@ export const CharacterStatuses = {
}
}
}
}
export interface CharacterWithMinions extends Character {
readonly minions: readonly CharacterWithMinions[]
}
export function getCharacterWithMinions(id: string, characterList: readonly Character[]): CharacterWithMinions {
const idsToRecurse: string[] = []
const idsToRevisit: string[] = []
const rootCharacter = characterList.find((c) => c.id === id)
if (!rootCharacter) {
throw Error(`no character with id ${id} was found`)
}
const characterMap: {[id: string]: Character} = {[id]: rootCharacter}
const withMinionsMap: {[id: string]: CharacterWithMinions} = {}
const minionIdMap: {[id: string]: string[]} = {}
for (let nextId:string|undefined = id; typeof nextId !== "undefined"; nextId = idsToRecurse.pop()) {
const character = characterMap[nextId]
const minions = characterList.filter((c) => c.leader === nextId)
if (minions.length === 0) {
console.log(`no minions: ${character.name}`)
withMinionsMap[nextId] = {
...character,
minions: []
}
continue
}
minionIdMap[nextId] = minions.map((c) => c.id)
for (const minion of minions) {
if (!(minion.id in characterMap) && !idsToRecurse.includes(minion.id)) {
characterMap[minion.id] = minion
idsToRecurse.push(minion.id)
}
}
idsToRevisit.push(nextId)
}
for (let nextId: string|undefined = idsToRevisit.pop(); typeof nextId !== "undefined"; nextId = idsToRevisit.pop()) {
const minionIds = minionIdMap[nextId]
if (!minionIds.every((c) => c in withMinionsMap)) {
throw Error(`Possible loop detected; can't satisfy dependencies for ${nextId}`)
}
withMinionsMap[nextId] = {
...characterMap[nextId],
minions: minionIds.map((cid) => withMinionsMap[cid]),
}
}
if (!withMinionsMap[id]) {
throw Error(`Could not construct list of minions for ${id}`)
}
return withMinionsMap[id]
}

@ -1,12 +1,12 @@
import React, {useEffect, useMemo, useState} from 'react';
import './App.css';
import {Col, Container, Row, Stack} from "react-bootstrap";
import {CharacterStatus} from "./CharacterStatus";
import {CharacterDisplayType, CharacterStatus} from "./CharacterStatus";
import {GameState} from "../model/GameState";
import OverlayTrigger from "react-bootstrap/OverlayTrigger";
import Tooltip from "react-bootstrap/Tooltip";
import {TurnTimer} from "./TurnTimer";
import {CharacterSide} from "../model/Character";
import {applyCharacterPrivacy, Character, CharacterSide, getCharacterWithMinions} from "../model/Character";
import {evaluate} from "../grammar/interpreter";
function useJson<T>(url: string): T | null {
@ -63,8 +63,11 @@ function App() {
console.log(ex)
}
}, [origState])
const startTime = Date.now()
const endTime = Date.now() + 2 * 60 * 1000
const characters = state?.characters.map((c) => applyCharacterPrivacy(c))
.filter((c: Character|null): c is Character => c !== null) ?? []
const statuses = state?.statuses ?? []
const conflict = state?.conflict ?? null
const session = state?.session ?? null
return <React.Fragment>
<Container fluid>
<Row>
@ -77,13 +80,13 @@ function App() {
<Tooltip>
<div className={"appHelpHeader"}>
<span className={"appHelpName"}>Fabula Points spent</span>
<span className={"appHelpValue"}>{state?.session.usedSp.Fabula ?? 0}</span></div>
<span className={"appHelpValue"}>{session?.usedSp.Fabula ?? 0}</span></div>
<div className={"appHelpDescription"}>
The party earns 1 EXP for each (#-players) Fabula Points spent during the session.
</div>
</Tooltip>
} placement={"right"}>
<div className={"totalFPSpent"}>{state?.session.usedSp.Fabula ?? 0}</div>
<div className={"totalFPSpent"}>{session?.usedSp.Fabula ?? 0}</div>
</OverlayTrigger>
<div className={"mx-auto totalSPSpent"}>Points Spent</div>
<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={
@ -100,33 +103,33 @@ function App() {
</OverlayTrigger>
</Stack>
</Col>
<Col xs={{span: true}} xxl={{span: false}}>
<TurnTimer title={"Timer"} startTime={startTime} endTime={endTime} />
</Col></Row>
{<Col xs={{span: true}} xxl={{span: false}}></Col> && null}</Row>
</Stack>
</Col>
<Col xs={{span: true}} xxl={{span: true, order: "first"}}>
<Stack direction="vertical" className={"align-items-center"}>
<h1 className={"ally-head " + (state?.conflict?.activeSide === CharacterSide.Ally ? "active" : state?.conflict?.activeSide === CharacterSide.Enemy ? "inactive" : "")}>Allies</h1>
{state && state.characters.filter((character) => !character.leader && character.side === CharacterSide.Ally).map((character) =>
{characters.filter((character) => !character.leader && character.side === CharacterSide.Ally).map((character) =>
<CharacterStatus
key={character.id}
character={character}
minions={state.characters.filter((minion) => minion.leader === character.id)}
statuses={state.statuses}
activeId={state.conflict?.activeCharacterId ?? ""} />)}
character={getCharacterWithMinions(character.id, characters)}
statuses={statuses}
displayMode={CharacterDisplayType.NORMAL}
activeId={conflict?.activeCharacterId ?? ""} />)}
</Stack>
</Col>
<Col xs={{span: true}} xxl={{span: true, order: "last"}}>
<Stack direction="vertical" className={"align-items-center"}>
<h1 className={"enemy-head " + (state?.conflict?.activeSide === CharacterSide.Enemy ? "active" : state?.conflict?.activeSide === CharacterSide.Ally ? "inactive" : "")}>Enemies</h1>
{state && state.characters.filter((character) => !character.leader && character.side === CharacterSide.Enemy).map((character) =>
<h1 className={"enemy-head " + (conflict?.activeSide === CharacterSide.Enemy ? "active" : conflict?.activeSide === CharacterSide.Ally ? "inactive" : "")}>Enemies</h1>
{characters.filter((character) =>
!characters.some((c) => c.id === character.leader)
&& character.side === CharacterSide.Enemy).map((character) =>
<CharacterStatus
key={character.id}
character={character}
minions={state.characters.filter((minion) => minion.leader === character.id)}
statuses={state.statuses}
activeId={state.conflict?.activeCharacterId ?? ""} />)}
character={getCharacterWithMinions(character.id, characters)}
statuses={statuses}
displayMode={CharacterDisplayType.NORMAL}
activeId={conflict?.activeCharacterId ?? ""} />)}
</Stack>
</Col>
</Row>

@ -8,14 +8,14 @@
.characterStatus.minion {
}
.characterStatus.minion.collapsed {
.characterStatus.portraitOnly {
font-size: 0.80em;
height: 6.25em;
width: 6.25em;
margin-left: 0;
}
.characterStatus.minion.collapsed .characterPortrait {
.characterStatus.portraitOnly .characterPortrait {
position: absolute;
top: 0;
left: 0;
@ -23,24 +23,24 @@
bottom: 0;
}
.characterStatus.minion.collapsed .characterKOBar {
.characterStatus.portraitOnly .characterKOBar {
left: 0;
bottom: 1.406em;
}
.characterStatus.minion.collapsed .characterHeader,
.characterStatus.minion.collapsed .characterTurns,
.characterStatus.minion.collapsed .characterSp,
.characterStatus.minion.collapsed .characterBp,
.characterStatus.minion.collapsed .characterHp,
.characterStatus.minion.collapsed .characterMp,
.characterStatus.minion.collapsed .characterIp,
.characterStatus.minion.collapsed .characterZeroGauge,
.characterStatus.minion.collapsed .characterStatuses {
.characterStatus.portraitOnly .characterHeader,
.characterStatus.portraitOnly .characterTurns,
.characterStatus.portraitOnly .characterSp,
.characterStatus.portraitOnly .characterBp,
.characterStatus.portraitOnly .characterHp,
.characterStatus.portraitOnly .characterMp,
.characterStatus.portraitOnly .characterIp,
.characterStatus.portraitOnly .characterZeroGauge,
.characterStatus.portraitOnly .characterStatuses {
display: none;
}
.characterStatus .characterStatus.minion {
.characterStatus .characterStatus.portraitOnly {
position: absolute;
bottom: 1.5em;
left: 5.625em;
@ -51,6 +51,7 @@
left: 10.25em;
bottom: 2.75em;
z-index: 4;
pointer-events: none;
}
.characterStatus/*.leader*/ .characterHeader {
@ -88,6 +89,10 @@
font-size: 0.75em;
}
.characterHp, .characterMp, .characterIp {
pointer-events: none;
}
.characterHpBar, .characterMpBar, .characterIpBar {
box-shadow: 0.1em 0.1em 0.1em rgba(0, 0, 0, 0.5);
border: 0.1em solid black;
@ -98,6 +103,7 @@
margin: 0.1em 0.1em 0.4em 0.25em;
bottom: 0;
box-sizing: content-box;
pointer-events: auto;
}
.characterHpValue, .characterMpValue, .characterIpValue, .characterHealthText {

@ -12,7 +12,7 @@ import {altTo as to} from "./FixedInterpolation";
import {
Character,
CharacterHealth,
CharacterTurnState,
CharacterTurnState, CharacterWithMinions,
healthToBounds,
healthToFraction,
hpToHealth, spTypeToDescription, turnStateToDescription,
@ -21,6 +21,13 @@ import {
import {StatusEffect} from "../model/GameState";
import React from "react";
export enum CharacterDisplayType {
NORMAL = "normal",
MINION = "minion",
PORTRAIT_ONLY = "portraitOnly",
BOSS = "boss",
}
export function healthToColor(health: CharacterHealth | undefined): string {
switch (health) {
case CharacterHealth.Full:
@ -76,14 +83,14 @@ const ipBarStyle: SpringyValueInterpolatables<ResourceBarStyles> = {
},
}
export function CharacterStatus({character, minions, statuses, activeId, collapsed, click}: {character: Character, minions: readonly Character[], statuses: readonly StatusEffect[], activeId: string, collapsed?: boolean, click?: () => void}): ReactElement {
export function CharacterStatus({character, statuses, activeId, displayMode, click}: {character: CharacterWithMinions, statuses: readonly StatusEffect[], activeId: string, displayMode: CharacterDisplayType, click?: () => void}): ReactElement {
const [showMinions, setShowMinions] = useState<boolean>(false)
const toggleMinions = useCallback(() => {
setShowMinions(!showMinions)
}, [showMinions, setShowMinions])
const {id, name, altName, leader, level, health, koText} = character
const {id, name, altName, leader, level, health, koText, minions} = character
const {hp, maxHp} = character
const effectiveMaxHp = maxHp ?? 100
@ -316,9 +323,9 @@ export function CharacterStatus({character, minions, statuses, activeId, collaps
return <React.Fragment>
<div className={"characterStatus" + (minions.length > 0 && !showMinions ? " leader" : leader ? " minion" : "") + (collapsed ? " collapsed" : "")} onClick={() => click ? click() : null}>
{minions.length > 0 && !showMinions && <CharacterStatus character={minions[0]} minions={[]} statuses={statuses} activeId={activeId} collapsed={true} click={toggleMinions} />}
<animated.div className={"characterPortrait"} style={characterPortraitStyleInterpolated} />
<div className={"characterStatus " + displayMode}>
{minions.length > 0 && !showMinions && <CharacterStatus character={minions[0]} statuses={statuses} activeId={activeId} displayMode={CharacterDisplayType.PORTRAIT_ONLY} click={toggleMinions} />}
<animated.div className={"characterPortrait"} style={characterPortraitStyleInterpolated} onClick={click} />
{isDefined(maxZp) && isDefined(zp) && <OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={
<Tooltip>
<div className={"characterHelpHeader"}>
@ -335,7 +342,7 @@ export function CharacterStatus({character, minions, statuses, activeId, collaps
<div className={"characterZeroBarPulse" + (zp >= maxZp ? " active" : "")} />
</div>
</OverlayTrigger>}
{isDefined(effectiveMaxHp) && effectiveHp < 1 && effectiveMaxHp > 0 && <animated.div className={"characterKOBar"} style={characterKOBarStyleInterpolated}>{koText ?? "KO"}</animated.div>}
{isDefined(effectiveMaxHp) && effectiveHp < 1 && effectiveMaxHp > 0 && <animated.div className={"characterKOBar"} style={characterKOBarStyleInterpolated} onClick={click}>{koText ?? "KO"}</animated.div>}
{isDefined(turnsState) &&
<OverlayTrigger delay={{show: 750, hide: 0}} trigger={["hover", "click", "focus"]} overlay={
<Tooltip>
@ -434,8 +441,8 @@ export function CharacterStatus({character, minions, statuses, activeId, collaps
</div>}
</div>
{minions.length > 0 && showMinions && minions.map((minion) =>
<CharacterStatus character={minion} minions={[]} statuses={statuses} key={minion.id}
activeId={activeId} collapsed={false} click={toggleMinions} />
<CharacterStatus character={minion} statuses={statuses} key={minion.id}
activeId={activeId} displayMode={CharacterDisplayType.MINION} click={toggleMinions} />
)}
</React.Fragment>
}

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