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496 lines
17 KiB
496 lines
17 KiB
import {
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ApplicationCommandDataResolvable,
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ApplicationCommandOptionType,
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ApplicationCommandType,
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Client,
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GatewayIntentBits
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} from 'discord.js'
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import {config} from 'dotenv'
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const commands: ApplicationCommandDataResolvable[] = [
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{
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name: "character",
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type: ApplicationCommandType.ChatInput,
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description: "Commands to manage your characters.",
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options: [
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{
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name: "create",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Creates a new character. Activates them on the current server.",
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options: [
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{
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name: "template",
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type: ApplicationCommandOptionType.String,
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description: "Optionally, an existing character of yours to use as a template.",
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autocomplete: true,
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required: false,
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},
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],
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},
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{
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name: "select",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Selects (and activates, if necessary) a character for use with other commands used in this server.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to switch to. If not supplied, shows you the current selected character.",
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autocomplete: true,
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required: false,
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},
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],
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},
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{
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name: "activate",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Allows a character to be targeted on the current server.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to activate on this server.",
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autocomplete: true,
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required: false,
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},
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]
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},
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{
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name: "deactivate",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Prevents a character from being targeted on the current server. Deselects them if they're selected.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to deactivate on this server."
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}
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]
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},
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{
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name: "edit",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Edits an existing character. Note that characters currently in battle cannot be edited.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "An existing character of yours to edit. Omit to edit the current character.",
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autocomplete: true,
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required: false,
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},
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],
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},
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{
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name: "list",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Lists your characters.",
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options: [
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{
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name: "public",
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type: ApplicationCommandOptionType.Boolean,
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description: "True to share your character list with the current channel.",
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required: false,
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}
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],
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},
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{
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name: "show",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Shows the data about one of your characters.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "An existing character of yours to display in this channel. Omit to display the current character.",
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autocomplete: true,
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required: false,
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},
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{
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name: "public",
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type: ApplicationCommandOptionType.Boolean,
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description: "True to share your character list with the current channel.",
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required: false,
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}
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],
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},
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{
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name: "archive",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Removes a character from all servers and hides it from the default list view.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "An existing unarchived character of yours to add to the archive.",
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autocomplete: true,
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required: false,
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},
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],
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},
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{
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name: "unarchive",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Unarchives a character.",
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options: [
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "An existing archived character of yours to take back out of the archive.",
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autocomplete: true,
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required: false,
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},
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],
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},
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],
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},
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{
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name: "playstyle",
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type: ApplicationCommandType.ChatInput,
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description: "Updates your play style.",
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options: [
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{
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name: "difficulty",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Alters or displays the reformation difficulty of your currently selected character."
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},
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{
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name: "preference",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Alters or displays the pred/prey preference of your currently selected character."
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}
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]
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},
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{
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name: "team",
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type: ApplicationCommandType.ChatInput,
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description: "Affects teams in battle.",
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options: [
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{
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name: "join",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Leaves the current team, if any, and requests to join the same team (and battle) as another player."
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},
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{
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name: "leave",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Leaves the current team, if any, and strikes it out alone."
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},
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],
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},
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{
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name: "battle",
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type: ApplicationCommandType.ChatInput,
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description: "Takes actions in battle.",
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options: [
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{
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name: "challenge",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Challenges another character to a battle.",
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options: [
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{
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name: "target",
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type: ApplicationCommandOptionType.String,
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description: "The character you want to challenge.",
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autocomplete: true,
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}
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]
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},
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{
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name: "menu",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Opens the battle menu to select an action for this turn.",
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},
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{
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name: "skill",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Uses a skill.",
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options: [
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{
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name: "name",
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type: ApplicationCommandOptionType.String,
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description: "The name of the skill to use. Omit to see a list.",
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autocomplete: true,
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required: false,
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},
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{
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name: "target",
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type: ApplicationCommandOptionType.String,
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description: "The target to use the skill on, if there are multiple options. Omit to see a list.",
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autocomplete: true,
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required: false,
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},
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],
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},
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{
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name: "item",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Uses an item.",
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options: [
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{
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name: "name",
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type: ApplicationCommandOptionType.String,
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description: "The name of the item to use. Omit to see a list.",
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autocomplete: true,
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required: false,
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},
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{
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name: "target",
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type: ApplicationCommandOptionType.String,
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description: "The target to use the item on, if there are multiple options. Omit to see a list.",
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autocomplete: true,
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required: false,
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},
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]
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},
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{
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name: "vore",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Devours your opponent. Requires your opponent to be at low Confidence.",
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options: [
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{
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name: "style",
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type: ApplicationCommandOptionType.String,
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description: "The style of devouring to use. Omit to see a list.",
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autocomplete: true,
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required: false,
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},
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]
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},
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{
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name: "rest",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Takes a breather, recovering your Confidence and Energy at a faster-than-normal rate for this turn."
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},
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{
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name: "escape",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Tries to escape from a battle or stomach. Requires your opponent to be at low Confidence."
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},
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{
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name: "surrender",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Lets your opponent do as they will with you by reducing your Confidence or Health to 0."
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},
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{
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name: "prey",
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type: ApplicationCommandOptionType.SubcommandGroup,
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description: "Commands for when you have a full belly.",
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options: [
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{
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name: "release",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Releases your prey from your stomach."
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},
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{
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name: "squish",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Squishes your prey, ending the combat. Can only be performed when the prey is at or below 0% Health."
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},
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],
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},
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],
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},
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{
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name: "safety",
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type: ApplicationCommandType.ChatInput,
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description: "Safety commands for protecting consent and user data.",
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options: [
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{
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name: "exit",
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type: ApplicationCommandOptionType.SubcommandGroup,
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description: "Exits battle(s) and reverts its/their effects on you. To flee in-character, use /battle escape.",
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},
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{
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name: "block",
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type: ApplicationCommandOptionType.SubcommandGroup,
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description: "Manages your block list.",
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options: [
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{
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name: "add",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Prevents a user or character from challenging you or joining battles you're in.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to block from challenging you or joining battles you're in.",
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required: false
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},
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to block from challenging you or joining battles you're in.",
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required: false,
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autocomplete: true
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},
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],
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},
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{
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name: "remove",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Allows a user or character to challenge you and join battles you're in once more.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to allow to challenge you and join battles you're in once more.",
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required: false
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},
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to allow to challenge you and join battles you're in once more.",
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required: false,
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autocomplete: true
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},
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],
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},
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{
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name: "list",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Displays your current block list."
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},
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],
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},
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{
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name: "kick",
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type: ApplicationCommandOptionType.SubcommandGroup,
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description: "Manages the list of users kicked from the current battle.",
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options: [
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{
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name: "add",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Removes a user or character from the current battle and prevents them from rejoining.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to remove from the current battle and prevent from rejoining.",
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required: false
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},
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The character to remove from the current battle and prevent from rejoining.",
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required: false,
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autocomplete: true
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},
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],
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},
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{
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name: "remove",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Allows a user or character to rejoin the current battle.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to allow to rejoin the current battle.",
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required: false
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},
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{
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name: "character",
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type: ApplicationCommandOptionType.String,
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description: "The user to allow to rejoin the current battle.",
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required: false,
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autocomplete: true
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},
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],
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},
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{
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name: "list",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Displays the list of users forbidden from rejoining the current battle."
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},
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],
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},
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{
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name: "ban",
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type: ApplicationCommandOptionType.SubcommandGroup,
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description: "Manages the ban list of the current server.",
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options: [
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{
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name: "add",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Bans a user from participating in battles in the current server and kicks them from any they're in.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to ban from participating in battles in the current server.",
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required: true
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},
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],
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},
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{
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name: "remove",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Allows a user to resume participating in battles in the current server.",
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options: [
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{
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name: "user",
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type: ApplicationCommandOptionType.User,
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description: "The user to allow to participate in battles in the current server once more.",
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required: true
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},
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],
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},
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{
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name: "list",
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type: ApplicationCommandOptionType.Subcommand,
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description: "Displays this server's current ban list."
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},
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],
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},
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{
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name: "delete",
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type: ApplicationCommandOptionType.Subcommand,
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description: "PERMANENTLY deletes a character, exiting any battles they were part of. See also /character archive.",
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},
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{
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name: "wipe",
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type: ApplicationCommandOptionType.Subcommand,
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description: "PERMANENTLY deletes ALL data about you in the system, erasing you from the system's knowledge.",
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},
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],
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}
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]
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async function main() {
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config()
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const c = new Client({
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intents: [],
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})
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c.on('ready', async () => {
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const app = c.application
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if (!c.application) {
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console.log("Bot is ready, but no application")
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} else {
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try {
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await c.application.commands.set(commands)
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console.log("Commands established")
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} catch (ex) {
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console.log("Bot is ready, but setting commands failed: " + ex)
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}
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}
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})
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c.on('error', async (ex) => {
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console.log("Connection error: " + ex)
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})
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c.on('interactionCreate', async (ev) => {
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if (ev.isRepliable()) {
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try {
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await ev.reply("Huuuuuuuh? ... I don't know what to do with that yet.")
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console.log("answered an interaction")
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} catch (ex) {
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console.log("failed answering an interaction: " + ex)
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}
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} else {
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console.log("got an interaction but can't reply to it")
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}
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})
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await c.login(process.env.DISCORD_TOKEN || "")
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}
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main().catch((ex) => {console.log("main thread failed: " + ex)}) |