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vore-rpg/migrations/0001-characters.sql

305 lines
18 KiB

--liquibase formatted sql
--changeset reya:users_table runInTransaction:false
CREATE TABLE IF NOT EXISTS users
(
id UUID NOT NULL PRIMARY KEY DEFAULT gen_random_uuid(),
is_admin BOOLEAN NOT NULL DEFAULT FALSE,
created_at TIMESTAMPTZ NOT NULL DEFAULT now(),
updated_at TIMESTAMPTZ NOT NULL DEFAULT now(),
active_at TIMESTAMPTZ NULL DEFAULT NULL,
FAMILY essentials (id, is_admin),
FAMILY timestamps (created_at, updated_at, active_at)
);
--rollback DROP TABLE IF EXISTS users;
--changeset reya:battle_types_table runInTransaction:false
CREATE TABLE IF NOT EXISTS battle_types
(
id INT NOT NULL PRIMARY KEY,
name STRING NOT NULL UNIQUE,
emoji STRING NOT NULL UNIQUE,
color STRING NOT NULL,
display_order INT NOT NULL,
immunities INT[] NOT NULL DEFAULT '{}',
resistances INT[] NOT NULL DEFAULT '{}',
weaknesses INT[] NOT NULL DEFAULT '{}'
);
--rollback DROP TABLE IF EXISTS battle_types;
--changeset reya:battle_types_values runInTransaction:true
INSERT INTO battle_types (id, name, emoji, color, display_order)
VALUES (0, 'Basic', '🔲', '', 0),
(1, 'Sassy', '🔥', '', 1),
(2, 'Gentle', '💙', '', 2),
(3, 'Sexy', '💋', '', 3),
(4, 'Muscle', '💪', '', 4),
(5, 'Glam', '', '', 5),
(6, 'Punk', '🎸', '', 6),
(7, 'Glutton', '🍗', '', 7),
(8, 'Dumb', '🪨', '', 8),
(9, 'Drone', '🤖', '', 9),
(10, 'Spooky', '👻', '', 10),
(11, 'Lively', '🎉', '', 11),
(12, 'Smart', '🧠', '', 12),
(13, 'Cool', '🧊', '', 13),
(14, 'Bully', '😈', '', 14),
(15, 'Mythic', '🔱', '', 15),
(16, 'Toy', '🧸', '', 16),
(17, 'Cute', '🌺', '', 17)
ON CONFLICT DO NOTHING;
--rollback DELETE FROM battle_types WHERE id in (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
--changeset reya:difficulties_table runInTransaction:false
CREATE TABLE IF NOT EXISTS difficulties
(
id INT NOT NULL PRIMARY KEY,
name STRING NOT NULL UNIQUE,
emoji STRING NOT NULL UNIQUE,
short_description STRING NOT NULL,
long_description STRING NOT NULL,
display_order INT NOT NULL,
allow_digestion BOOLEAN NOT NULL DEFAULT true,
regenerate_talent BOOLEAN NOT NULL DEFAULT false,
reformation_health_percent FLOAT NOT NULL DEFAULT 100,
reformation_stamina_percent FLOAT NOT NULL DEFAULT 100,
lose_proficiency_percent FLOAT NOT NULL DEFAULT 0,
lose_exp_percent FLOAT NOT NULL DEFAULT 0,
lose_money_percent FLOAT NOT NULL DEFAULT 0
);
--rollback DROP TABLE IF EXISTS difficulties;
--changeset reya:difficulties_values runInTransaction:true
INSERT INTO difficulties
(id, name, emoji, short_description, long_description, display_order, allow_digestion, regenerate_talent,
reformation_health_percent, reformation_stamina_percent, lose_proficiency_percent, lose_exp_percent,
lose_money_percent)
VALUES (0, 'Indigestible', '🔰',
'You can''t be digested. Stomachs just make you sleepy, and you always come out none the worse for wear.',
'Stomachs have no effect on you. When your health is reduced to 0, you simply become tired and drift off to '
||
'sleep. You don''t need to be reformed after battles when this happens, and you won''t lose anything for '
|| 'falling asleep this way. You''ll be ready to go right away as soon as you''re released!'
|| e'\n\n'
|| 'Suitable for players who play with the Pred Only or Spectator preferences, or who don''t want their '
|| 'character to die even temporarily.',
0, false, false, 100, 100, 0, 0, 0),
(1, 'Very Safe', '',
'You''ll be completely safe. The only downsides to being digested? Inconvenience. And smug predators.',
'Reformation is a cakewalk for you. You can be digested, but you can reform after battle with no penalties '
|| 'of any kind. Your body and mind are completely unaffected by the visit to someone else''s gut.'
|| e'\n\n'
|| 'Reformation leaves you a little bit weary, but in good health.'
|| e'\n\n'
|| 'Suitable for players who prefer a digestive end, but don''t want to lose any progress.',
1, true, false, 100, 90, 0, 0, 0),
(2, 'Safe', '🌤',
'There''s a small price to being digested, but you didn''t think cheating death would be free, right?',
'Digestion takes a little bit of a toll on your body and mind. And while you do come back, you don''t come '
|| 'back _quite_ the way you left.'
|| 'Your proficiencies will drop by 10% as a little of what you''ve taken from your past exploits fades '
|| 'from you. You''ll also lose 10% of your money as a cost for the reformation process.'
|| e'\n\n'
|| 'Reformation leaves you a bit weakened and fairly drowsy. You should rest a bit before continuing.'
|| e'\n\n'
|| 'Suitable for players who want to add a little risk to being digested, but don''t want to lose levels.',
2, true, false, 90, 75, 10, 0, 10),
(3, 'Risky', '🌥',
'Reformation is a painful experience. It''s no laughing matter to be digested, so watch your back.',
'Digestion is no walk in the park for you. When you come back, you leave some of yourself in the predator who '
|| 'turned you from a person to a snack. Your proficiencies drop by 25% as some of what you''ve taken from '
|| 'your past conquests fades from you, and your talents will be re-randomized, as the process of '
|| 'reformation is more art than science and your body and mind will not be quite the same. You''ll also '
|| 'lose 25% of your money as the cost of returning from being belly paunch. Worst of all, you''ll lose '
|| '10% of your experience points as your memories are clouded by your brush with fatality.'
|| e'\n\n'
|| ''
|| e'\n\n'
|| 'Suitable for players who want a balance between risk and maintaining their progress.',
3, true, true, 25, 10, 25),
(4, 'Dangerous', '🌦',
'Digestion pushes your',
'Digestion is something to be avoided at all costs. You''ll lose half your money, your stats will have atrophied, and you''ll lose some of your memories.',
4, true, true, 50, 25, 50),
(5, 'Very Dangerous', '🌧', '',
'Being a meal is not just humiliating - it''s a nightmare. You''re lucky you get to hold on to anything.',
5, true, true, 90, 50, 90),
(6, 'Extremely Dangerous', '', '',
'If you get devoured and you don''t get out, you''ll lose just about everything. Be very, very careful...',
6, true, true, 100, 100, 100)
ON CONFLICT DO NOTHING;
--rollback DELETE FROM difficulties WHERE id IN (0, 1, 2, 3, 4, 5, 6, 7);
--changeset reya:preferences_table runInTransaction:false
CREATE TABLE IF NOT EXISTS preferences
(
id INT NOT NULL PRIMARY KEY,
name STRING NOT NULL UNIQUE,
emoji STRING NOT NULL UNIQUE,
short_description STRING NOT NULL,
long_description STRING NOT NULL,
display_order INT NOT NULL,
can_use_vore BOOLEAN NOT NULL,
can_receive_vore BOOLEAN NOT NULL
);
--rollback DROP TABLE IF EXISTS preferences;
--changeset reya:preferences_values runInTransaction:true
INSERT INTO preferences (id, name, emoji, short_description, long_description, display_order, can_use_vore,
can_receive_vore)
VALUES (0, 'Observer', '', 'You can neither eat nor be eaten.', '', 0, false, false),
(1, 'Prey Only', '', 'You can only be eaten, not eat.', '', 1, false, true),
(2, 'Pred Only', '', 'You can only eat, not be eaten.', '', 2, true, false),
(3, 'Switch', '', 'You can both eat and be eaten.', '', 3, true, true)
ON CONFLICT DO NOTHING;
--rollback DELETE FROM preferences WHERE id IN (0, 1, 2, 3);
--changeset reya:pronouns_table runInTransaction:false
CREATE TABLE IF NOT EXISTS pronouns
(
id INT NOT NULL PRIMARY KEY,
default_gender STRING NOT NULL,
pronouns STRING NOT NULL UNIQUE,
display_order INT NOT NULL,
use_plural BOOLEAN NOT NULL,
subjective STRING NOT NULL,
adjective STRING NOT NULL,
possessive STRING NOT NULL,
reflexive STRING NOT NULL,
objective STRING NOT NULL
);
--rollback DROP TABLE IF EXISTS pronouns;
--changeset reya:pronouns_values runInTransaction:true
INSERT INTO pronouns (id, default_gender, pronouns, display_order, use_plural, subjective, adjective, possessive,
reflexive, objective)
VALUES (0, 'Genderless', 'none', 0, false, '@@', '@@''s', '@@''s', '@@''s self', '@@'),
(1, 'Female', 'she/her', 1, false, 'she', 'her', 'hers', 'herself', 'her'),
(2, 'Non-binary', 'they/them', 2, true, 'they', 'their', 'theirs', 'themself', 'them'),
(3, 'Male', 'he/him', 3, false, 'he', 'his', 'his', 'himself', 'him'),
(4, 'Genderless', 'it/its', 4, false, 'it', 'its', 'its', 'itself', 'it'),
(5, 'Herm', 'shi/hir', 5, false, 'shi', 'hir', 'hirs', 'hirself', 'hir'),
(6, 'Non-binary', 'ae/aer', 6, false, 'ae', 'aer', 'aers', 'aerself', 'aer'),
(7, 'Non-binary', 'fae/faer', 7, false, 'fae', 'faer', 'faers', 'faerself', 'faer'),
(8, 'Non-binary', 'e/em', 8, false, 'e', 'eir', 'eirs', 'emself', 'em'),
(9, 'Non-binary', 'ey/em', 9, false, 'ey', 'eir', 'eirs', 'emself', 'em'),
(10, 'Non-binary', 'per/per', 10, false, 'per', 'pers', 'pers', 'perself', 'per'),
(11, 'Non-binary', 've/ver', 11, false, 've', 'vis', 'vis', 'verself', 'ver'),
(12, 'Non-binary', 'xe/xem', 12, false, 'xe', 'xyr', 'xyrs', 'xemself', 'xem'),
(13, 'Non-binary', 'ze/hir', 13, false, 'ze', 'hir', 'hirs', 'hirself', 'hir'),
(14, 'Non-binary', 'zie/hir', 14, false, 'zie', 'hir', 'hirs', 'hirself', 'hir'),
(15, 'Non-binary', 'zie/zim', 15, false, 'zie', 'zir', 'zis', 'zieself', 'zim'),
(16, 'Non-binary', 'sie/sie', 16, false, 'sie', 'hir', 'hirs', 'hirself', 'sie'),
(17, 'Non-binary', 'te/ter', 17, false, 'te', 'tem', 'ters', 'terself', 'ter')
ON CONFLICT DO NOTHING;
--rollback DELETE FROM pronouns WHERE id IN (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
--changeset reya:characters_table runInTransaction:false
CREATE TABLE IF NOT EXISTS characters
(
id UUID NOT NULL PRIMARY KEY DEFAULT gen_random_uuid(),
user_id UUID NOT NULL REFERENCES users (id) ON DELETE CASCADE,
name STRING NOT NULL,
discriminator INT NULL DEFAULT NULL,
title STRING NOT NULL,
profile STRING NOT NULL,
pronouns_id INT NOT NULL REFERENCES pronouns (id) ON DELETE RESTRICT,
gender_name STRING NOT NULL,
difficulty_id INT NOT NULL REFERENCES difficulties (id) ON DELETE RESTRICT,
preference_id INT NOT NULL REFERENCES preferences (id) ON DELETE RESTRICT,
battle_type1_id INT NOT NULL REFERENCES battle_types (id) ON DELETE RESTRICT,
battle_type2_id INT NOT NULL REFERENCES battle_types (id) ON DELETE RESTRICT,
experience INT NOT NULL DEFAULT 0,
money INT NOT NULL DEFAULT 0,
-- stats: base
base_confidence INT NOT NULL DEFAULT 70,
base_health INT NOT NULL DEFAULT 70,
base_stamina INT NOT NULL DEFAULT 70,
base_brawn INT NOT NULL DEFAULT 70,
base_durability INT NOT NULL DEFAULT 70,
base_intensity INT NOT NULL DEFAULT 70,
base_resilience INT NOT NULL DEFAULT 70,
base_speed INT NOT NULL DEFAULT 70,
-- stats: banked talent points
min_confidence_talent INT NOT NULL DEFAULT 0,
min_health_talent INT NOT NULL DEFAULT 0,
min_stamina_talent INT NOT NULL DEFAULT 0,
min_brawn_talent INT NOT NULL DEFAULT 0,
min_durability_talent INT NOT NULL DEFAULT 0,
min_intensity_talent INT NOT NULL DEFAULT 0,
min_resilience_talent INT NOT NULL DEFAULT 0,
min_speed_talent INT NOT NULL DEFAULT 0,
-- stats: current talent points
confidence_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_confidence_talent + floor(random() * (32 - min_confidence_talent)),
health_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_health_talent + floor(random() * (32 - min_health_talent)),
stamina_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_stamina_talent + floor(random() * (32 - min_stamina_talent)),
brawn_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_brawn_talent + floor(random() * (32 - min_brawn_talent)),
durability_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_durability_talent + floor(random() * (32 - min_durability_talent)),
intensity_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_intensity_talent + floor(random() * (32 - min_intensity_talent)),
resilience_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_resilience_talent + floor(random() * (32 - min_resilience_talent)),
speed_talent INT NOT NULL DEFAULT floor(random() * 32)::INT, --min_speed_talent + floor(random() * (32 - min_speed_talent)),
-- stats: current proficiency points
confidence_proficiency INT NOT NULL DEFAULT 0,
health_proficiency INT NOT NULL DEFAULT 0,
stamina_proficiency INT NOT NULL DEFAULT 0,
brawn_proficiency INT NOT NULL DEFAULT 0,
durability_proficiency INT NOT NULL DEFAULT 0,
intensity_proficiency INT NOT NULL DEFAULT 0,
resilience_proficiency INT NOT NULL DEFAULT 0,
speed_proficiency INT NOT NULL DEFAULT 0,
UNIQUE (user_id, name, discriminator),
FAMILY character_base (id, user_id, name, title, profile, pronouns_id, battle_type1_id, battle_type2_id,
base_confidence,
base_health,
base_stamina, base_brawn, base_durability, base_intensity, base_resilience, base_speed),
FAMILY character_reformation_stats (min_confidence_talent, min_health_talent, min_stamina_talent, min_brawn_talent,
min_durability_talent, min_intensity_talent, min_resilience_talent,
min_speed_talent,
confidence_talent, health_talent, stamina_talent, brawn_talent,
durability_talent, intensity_talent, resilience_talent, speed_talent),
FAMILY character_live_stats (difficulty_id, preference_id, experience, money, confidence_proficiency,
health_proficiency, stamina_proficiency, brawn_proficiency, durability_proficiency,
intensity_proficiency, resilience_proficiency, speed_proficiency)
);
--rollback DROP TABLE IF EXISTS characters;
--changeset reya:character_creation_table runInTransaction:false
CREATE TABLE IF NOT EXISTS character_creation
(
user_id UUID NOT NULL REFERENCES users (id) ON DELETE CASCADE,
character_id UUID NULL REFERENCES characters (id) ON DELETE CASCADE,
name STRING NULL,
title STRING NULL,
profile STRING NULL,
pronouns_id INT NULL REFERENCES pronouns (id) ON DELETE RESTRICT,
gender_name STRING NULL,
difficulty_id INT NULL REFERENCES difficulties (id) ON DELETE RESTRICT,
preference_id INT NULL REFERENCES preferences (id) ON DELETE RESTRICT,
battle_type1_id INT NULL REFERENCES battle_types (id) ON DELETE RESTRICT,
battle_type2_id INT NULL REFERENCES battle_types (id) ON DELETE RESTRICT,
base_confidence INT NULL DEFAULT 70,
base_health INT NULL DEFAULT 70,
base_stamina INT NULL DEFAULT 70,
base_brawn INT NULL DEFAULT 70,
base_durability INT NULL DEFAULT 70,
base_intensity INT NULL DEFAULT 70,
base_resilience INT NULL DEFAULT 70,
base_speed INT NULL DEFAULT 70,
PRIMARY KEY (user_id, character_id)
);
--rollback DROP TABLE IF EXISTS character_creation;
--changeset reya:userDefaultDifficultyPreferenceGender
ALTER TABLE users
ADD COLUMN default_pronouns_id INT NULL REFERENCES pronouns (id) ON DELETE RESTRICT DEFAULT NULL
CREATE IF NOT EXISTS FAMILY character_defaults,
ADD COLUMN default_gender_name STRING NULL DEFAULT NULL
FAMILY character_defaults,
ADD COLUMN default_difficulty_id INT NULL REFERENCES difficulties (id) ON DELETE RESTRICT DEFAULT NULL
FAMILY character_defaults,
ADD COLUMN default_preference_id INT NULL REFERENCES preferences (id) ON DELETE RESTRICT DEFAULT NULL
FAMILY character_defaults;
--rollback ALTER