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reyasume/_data/experience.yaml

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---
roles:
- id: bazel-configurability
image: jobs/google/bazel.png
name: Software Engineer # III
team: Bazel Configurability
company: Google
startDate: 2016-07-15 # vague guess - this was around when I would have
# started getting to work on reviewing configurability
# changes and getting up to speed on this team
endDate: 2019-10-04 # dead on, this was my last day at Google
shortDescription: >
Optimizations and flexibility for multiplatform builds for Bazel projects.
description: >
Primary expert for _configuration trimming_, a major overhaul of Bazel's
multiplatform support to save time and memory for users by collapsing
equivalent nodes in the build graph.
achievements:
- id: feature-flags
description: >
Designed and built a feature flag system for Bazel, used by ~50
Android teams within Google, with more asking to be enabled weekly.
- id: whitelisting
description: >
Designed and built a mechanism for controlling rollouts of Bazel
features, which was quickly adopted by other subteams within Bazel.
- id: attribute-refactor
description: >
Refactored Bazel's attribute support, prompting a code owner to
describe the result as "so much better it hurts."
- id: test-trimming
description: >
Sped up developer build/test switching, saving 2min+ reanalysis on
each switch, adding up to an hour or more of wait time saved per
engineer over a day's builds.
- id: tagged-trimming
description: >
Implemented manual trimming to get Android developers
reduced memory use immediately, saving multiple GB of memory
per build and avoiding OOM conditions.
- id: tagged-trimming-rollout
description: >
Built a fully automated Python-based migration tool for and consulted
with users to roll out manual trimming, saving hours of tedious manual
corrections per project.
- id: auto-trimming
description: >
Researched the automatic trimming problem and wrote over 60
pages of design documents proving the viability of trimming and the
tradeoffs of different options.
- id: trimming-prototype
description: >
Built a TypeScript/Angular2-based prototype to gather data on the
tradeoffs of different trimming algorithms with real builds and
integrated a prototype into Bazel.
- id: bazel-u
description: >
Ran multiple talks for the Bazel team about trimming and feature
flags, consulted with individual developers across teams, and received
a peer bonus for my expertise.
- id: trimming-metaphors
description: >
Wrote an easy-to-read introduction to the complexities of trimming and
received a peer bonus describing it as "one of the best docs I've read
at Google."
- id: bazelcon
description: >
Solicited experts for BazelCon 2018, coordinated rooms day-of, and
made office hours work despite last-minute loss of venue. Received a
peer bonus from the head organizer.
- id: personal-postmortem
description: >
Wrote, gave a talk on, and received a peer bonus for a document
speaking frankly about emotional safety on the team.
- id: team-culture
description: >
Proposed improvements to team culture, ran meetings on the subject,
consulted with management and gathered feedback from team members.
- id: kotlin
description: >
Consulted with the Kotlin team at Google about the possibility of
using Kotlin within Bazel.
- id: bazel-release
image: jobs/google/bazel-old.png
name: Software Engineer in Test # II
team: Bazel Release Process
company: Google
startDate: 2013-09-15 # rough guess, since I was still working on Wallet in
# Q3 2013, but had fully transitioned to Bazel by
# Q3 2014 - but it hadn't gotten cold yet
endDate: 2017-06-15 # did I truly ever stop working on the release process?
# however, this is around when it stopped being my job
description: "The long version is, I did so much freaking junk on this thing."
shortDescription: "The short version is, a lot."
achievements:
- id: mentor
description: >
I taught Florian the secrets of releases.
- id: teach
description: >
I taught everyone else how to be sheriff.
# * Bazel release process fixing and documentation
# * Bazel release process overhaul design
# * PB: Sheriffing (x3)
# * PB: Diagnosed & wrote tool to fix bug in test, reenabling releases
# * Perf: Engineering conscientiousness (doing the right thing)
# * Perf: Energetic and invested
- id: bazel-android
image: jobs/google/bazel-old.png
name: Software Engineer # II
team: Bazel Android Support
company: Google
startDate: 2013-09-15 # same as Bazel Release Process
endDate: 2016-11-15 # vague guess - this is around when my focus shifted to
# configurability full-time, since before that I was
# doing configurability as a side job and Android as a
# primary job
description: null
# * Bazel Android support: native code, Jack, resource-split APKs, aidl tooling fixes
# * dynamic configs on aspects as part of Jack
# * PB: Big release process documentation
# * PB: Release process migration design help
# * PB: Python and release process teaching
# * PB: release process tools moved into binfs and hashbang
# * PB: --legacy_android_support no-oping
# * Spot: Consulted with Snapchat
- id: google-tooling
image: jobs/google/google.png
name: Software Engineer in Test # II
team: Internal Tooling
company: Google
startDate: 2013-02-15 # rough guess, since Jon mentioned my work on the tool
# in Q3 2013
# which was after I started the UI work in Summer
# which was after I'd been invited to start working on
# the project around midway through Q1
endDate: 2017-12-18 # dead on, this is the day I got a peer bonus for
# helping with turning this down
description: null
# * account making service
# * PB: account creation tool (x3) + shutdown
# * Spot: Gaiamaker
- id: wallet-testing
image: jobs/google/wallet.png
name: Software Engineer in Test # II
team: Wallet Web Frontend
company: Google
startDate: 2011-07-18 # dead on, this was my start date
endDate: 2013-09-15 # same as with the Bazel Release Process start date,
# since they're the same day
description: null
# * Web wallet testing
# * Helped organize team fun events on Whisky
# * PB: Guice wiring and integration testing support
- id: agora-games
image: jobs/agora.gif
name: Software Intern
company: Agora Games
startDate: 2010-11-04 # or thereabouts, this is when I was interviewing
endDate: 2010-12-04 # as recorded in a livejournal comment...
# Agora Games: Ruby web testing
- id: star-analytics
image: jobs/staranalytics.png
name: Software Intern
team: Star Task Builder
company: Star Analytics
startDate: 2010-04-15 # very approximate, got my IP phone/laptop around then
endDate: 2011-05-15 # ish, I stopped this around when I left school
# Star Analytics C# frontend
- id: misc
image: jobs/blocks.svg
name: Hobbyist
team: Other (personal, school, side jobs etc.) Projects
startDate: null
endDate: null
# ## Personal projects
# * Personal blog website using Eleventy + Netlify
# * Anki plugins for Japanese study
# * Personal Docker server for mail and nextcloud
# * Discord bots
# * Assortment of handmade Minecraft plugins, self-run server
# * PDF page-identification and splitting C# utility for helping at the church
# * Python/GTK+ based rental property payment tracking
# * Javascript based dice roller for MSN+
# ## RPI projects
# * Python OpenGL-based game
# * Rails based task management project: https://github.com/thoughtbeam/flagship_tasks
# ## Regis projects
# * C SDL-based game
# * Python/GTK+ based assignment tracker
# * Python based encrypted chat program
# * Java based student chat program