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reyasume/_data/experience.yaml

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---
roles:
- id: bazel-configurability
image: jobs/google/bazel.png
name: Software Engineer # III
team: Bazel Configurability
company: Google
startDate: 2016-07-15 # vague guess - this was around when I would have
# started getting to work on reviewing configurability
# changes and getting up to speed on this team
endDate: 2019-10-04 # dead on, this was my last day at Google
shortDescription: >
Optimizations and flexibility for multiplatform builds for Bazel projects.
description: >
Primary expert for _configuration trimming_, a major overhaul of Bazel's
multiplatform support to save time and memory for users by collapsing
equivalent build tasks.
achievements:
- id: feature-flags
description: >
Designed and built a feature flag system for Bazel, used by ~50
Android teams within Google, with more asking to be enabled weekly.
- id: whitelisting
description: >
Designed and built a mechanism for controlling rollouts of Bazel
features, which was quickly adopted by other subteams within Bazel.
- id: attribute-refactor
description: >
Refactored Bazel's attribute support, prompting a code owner to
describe the result as "so much better it hurts."
- id: test-trimming
description: >
Sped up developer build/test switching, saving 2min+ reanalysis on
each switch, adding up to an hour or more of wait time saved per
engineer over a day's builds.
- id: tagged-trimming
description: >
Implemented manual trimming to get Android developers
reduced memory use immediately, saving multiple GB of memory
per build and avoiding OOM conditions.
- id: tagged-trimming-rollout
description: >
Built a fully automated Python migration tool for and consulted
with users to roll out manual trimming, saving hours of manual corrections
per project.
- id: auto-trimming
description: >
Researched the automatic trimming problem and wrote over 60
pages of design documents proving
[the viability of trimming and the tradeoffs of different options](https://docs.google.com/document/d/1MHq-PKTEhTj7uI185Lm7HSFJK0xSssaY3ZTz7Djq-6A/edit).
- id: trimming-prototype
description: >
Built a TypeScript/Angular2 prototype to gather data on the
tradeoffs of different trimming algorithms with real builds.
- id: bazel-u
description: >
Ran multiple talks for the Bazel team about trimming and feature
flags, consulted with individual developers across teams, and received
a peer bonus for my expertise.
- id: trimming-metaphors
description: >
Wrote an easy-to-read
[introduction to the complexities of trimming](https://docs.google.com/document/d/1J6yvbe0Rt-KLGzVtW9Pt0YjPB8R_tQQ7zy8jIjay7l0/edit)
and received a peer bonus describing it as "one of the best docs I've
read at Google."
- id: bazelcon
description: >
Solicited experts for BazelCon 2018, coordinated rooms day-of, and
made office hours work despite last-minute loss of venue. Received a
peer bonus from the head organizer.
- id: personal-postmortem
description: >
Wrote, gave a talk on, and received a peer bonus for a document
speaking frankly about emotional safety on the team.
- id: team-culture
description: >
Proposed improvements to team culture, ran meetings on the subject,
consulted with management and gathered feedback from team members.
- id: kotlin
description: >
Consulted with the Kotlin team at Google about the possibility of
using Kotlin within Bazel.
- id: bazel-release
image: jobs/google/bazel-old.png
name: Software Engineer in Test # II
team: Bazel Release Process
company: Google
startDate: 2013-09-15 # rough guess, since I was still working on Wallet in
# Q3 2013, but had fully transitioned to Bazel by
# Q3 2014 - but it hadn't gotten cold yet
endDate: 2017-06-15 # did I truly ever stop working on the release process?
# however, this is around when it stopped being my job
shortDescription: >
Migrations, stability, and features for the internal release process of
Bazel (a.k.a. Blaze).
description: >
Local expert on Google-internal release and testing tools, primary expert
on the release process for the Google-internal version of Bazel (a.k.a.
Blaze).
achievements:
- id: testability
description: >
Updated old release Bash scripts to allow for testing of changes
without risking the stability of the release.
- id: autorerun
description: >
Automated the rerunning of all tests across Google's continuous
builds, saving sheriffs the time and hassle of manually checking the
results and starting reruns.
- id: documentation
description: >
Thoroughly documented the existing release process and all changes
being made to it and presented this information at a team summit,
received a peer bonus.
- id: sheriff
description: >
Consulted with sheriffs and acted as a go-to backup sheriff during
especially difficult situations. Received 4 peer bonuses for different
key moments of help.
- id: redesign
description: >
Designed a new version of the release process using more modern
infrastructure, avoiding version desync problems and allowing better
testing.
- id: tooling
description: >
Automated release of sheriff tooling to developer workstations,
preventing use of out-of-date utilities and making diagnostics during
release significantly easier.
- id: release
description: >
Fixed, documented, and added checks for a rarely used process,
avoiding regular misunderstandings about how the process works.
- id: mentor
description: >
Mentored a new team member in Python and internal release tools,
guided him through implementing the redesign and becoming the new
expert. Received a peer bonus.
- id: bazel-android
image: jobs/google/bazel-old.png
name: Software Engineer # II
team: Bazel Android Support
company: Google
startDate: 2013-09-15 # same as Bazel Release Process
endDate: 2016-11-15 # vague guess - this is around when my focus shifted to
# configurability full-time, since before that I was
# doing configurability as a side job and Android as a
# primary job
description: >
Built features relating to compiling Android apps within Bazel.
achievements:
- id: aidl
description: >
Fixed a long-standing bug in Bazel's AIDL support, correcting
incorrect builds, and migrated all Google Android projects, saving
teams time and bugs.
- id: native
description: >
Upgraded Bazel's Android native code support to allow for automatic
compilation within Bazel, avoiding the need for users to implement it
in a separate system.
- id: jack
description: >
Added support for the Jack and Jill compilers to Bazel, allowing the
Jack team to instantly test their work across the real projects within
Google.
- id: client
description: >
Consulted with a major App Engine client and helped their developers
get set up to use Bazel for their Android app. Received a spot bonus.
- id: google-tooling
image: jobs/google/google.png
name: Software Engineer in Test # II
team: Internal Tooling
company: Google
startDate: 2013-02-15 # rough guess, since Jon mentioned my work on the tool
# in Q3 2013
# which was after I started the UI work in Summer
# which was after I'd been invited to start working on
# the project around midway through Q1
endDate: 2017-12-18 # dead on, this is the day I got a peer bonus for
# helping with turning this down
shortDescription: >
Built and maintained parts of a test-account creation service.
description: >
Built and maintained parts of an internal test-account creation service
which was used by several teams throughout Google for easy isolated
integration testing. At its peak, it created and deleted hundreds of
accounts every minute.
achievements:
- id: wallet-profile
description: >
Installed a new account template on the account creation service,
allowing users to create Google accounts which already had Wallet
accounts set up.
- id: dartui
description: >
Rewrote the existing hacky Javascript-and-jQuery UI in clean,
well-tested Dart, allowing for fully automated
push-on-green releases.
- id: maintenance
description: >
Investigated bug reports, coordinated with other teams and remained
on-call to keep users' tests running. Received three peer bonuses and
a spot bonus.
- id: shutdown
description: >
Received a peer bonus for assisting with the shutdown and migration to
a newer service owned by the account team.
- id: wallet-testing
image: jobs/google/wallet.png
name: Software Engineer in Test # II
team: Wallet Web Frontend
company: Google
startDate: 2011-07-18 # dead on, this was my start date
endDate: 2013-09-15 # same as with the Bazel Release Process start date,
# since they're the same day
shortDescription: >
Built and maintained test infrastructure for the Wallet web frontend.
description: >
Embedded test infrastructure support for the Wallet web frontend team;
worked with related teams and fellow software engineers in test to make
sure developers could quickly and easily write and run tests.
achievements:
- id: page-objects
description: >
Built a framework based on WebDriver PageObjects allowing developers
to write tests as if giving instructions, making tests more stable,
less buggy, and shorter.
- id: integration-suite
description: >
Built and optimized a full-stack in-memory integration test, cutting
time-to-results 75% and allowing tests to run in the
continuous build for instant feedback.
- id: smoke-tests
description: >
Wrote an adapter allowing tests written for in-memory to be used on
the staging and production sites for fully automatic release
testing, halving the build cop checklist.
- id: fun-events
description: >
Organized fun events and wrote fun recruitment emails for the team,
keeping spirits high and the team close.
- id: guice
description: >
Received a peer bonus for teaching teammates how to work with Guice
wiring and the innards of the integration test infrastructure.
- id: agora-games
image: jobs/agora.gif
name: Software Intern
company: Agora Games
startDate: 2010-11-04 # or thereabouts, this is when I was interviewing
endDate: 2010-12-04 # as recorded in a livejournal comment...
shortDescription: >
Wrote browser tests for Rails-based web services.
description: >
Wrote Cucumber and Selenium-based browser tests for Rails-based web
services.
- id: star-analytics
image: jobs/staranalytics.png
name: Software Intern
team: Star Task Builder
company: Star Analytics
startDate: 2010-04-15 # very approximate, got my IP phone/laptop around then
endDate: 2011-05-15 # ish, I stopped this around when I left school
shortDescription: >
Wrote a C#-based UI for the Star Analytics task automation service.
description: >
Developed a C#-based user-friendly GUI for building one's own custom tasks
and processes, allowing even those without coding knowledge to use this
feature.
- id: misc
image: jobs/blocks.svg
name: Hobbyist
team: Other (personal, school, side jobs etc.) Projects
startDate: null
endDate: null
achievements:
- id: blog
description: >
Built a [personal blog website](https://blog.reya.zone) using Eleventy
and Netlify, and hand-coded the theme and filters etc. in
HTML, JS, and CSS. (Not unlike this resume!)
- id: anki
description: >
Built Python [Anki plugins](https://github.com/programmablereya/wani-anki)
to ease my Japanese study, synchronizing learned kanji from WaniKani
and enabling one-click swapping of fields in downloaded cards.
- id: discord
description: >
Built an extensible Kotlin-based Discord chatbot for playing Codenames
with friends.
- id: minecraft
description: >
Built several Minecraft plugins, both in Java and in Kotlin, for use
on my self-hosted server.
- id: church
description: >
Built a C#-based tool for splitting out the pages of a PDF which
contain the IDs from a list, saving the church hours of manual work
printing only those pages.
- id: rental
description: >
Built Python/PyGTK/SQLite based rental property payment tracking
software and migrated the old Visual Basic version to it, permitting
it to keep functioning after the old computer died.
- id: dice-roller
description: >
Built a Javascript-based dice-rolling chatbot for MSN+, enabling my
friends and I to play D&D over the internet easily.
- id: flagship-tasks
description: >
Built a [task management project](https://github.com/thoughtbeam/flagship_tasks)
in Ruby on Rails for an engineering capstone project at RPI.
- id: assignments
description: >
Built an assignment tracker in Python/PyGTK for managing work at
RPI.
- id: extreme-pi-2
description: >
Built a Python/PyOpenGL based video game for a Graphics class project
at RPI.
- id: extreme-pi
description: >
Built an SDL game in raw C for a capstone project in high school.
- id: encrypted-chat
description: >
Built an obfuscated chat program in Python allowing communication
between students over the school networks in high school.
- id: vectors
description: >
Built a TI-BASIC based vector calculation program which was used by my
entire high school class to make vector calculations easier in
Physics class.
- id: java-chat
description: >
Built a Java-based chat program allowing communication between
students over the school networks in high school.