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reyasume/_data/experience.yaml

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---
roles:
- id: bazel-configurability
image: jobs/google/bazel.png
name: Software Engineer # III
team: Bazel Configurability
company: Google
startDate: 2016-07-15 # vague guess - this was around when I would have
# started getting to work on reviewing configurability
# changes and getting up to speed on this team
endDate: 2019-10-04 # dead on, this was my last day at Google
shortDescription: |
Optimizations and flexibility for multiplatform builds for Bazel projects.
description: |
Let's see here.
What did I do on Configurability?
Besides _endless_ amounts of **trimming**?
achievements:
- id: trimming
description: |
I did _endless_ amounts of **trimming**.
- id: other
description: |
I did other stuff, **too**.
- id: bazel-release
image: jobs/google/bazel-old.png
name: Software Engineer in Test # II
team: Bazel Release Process
company: Google
startDate: 2013-09-15 # rough guess, since I was still working on Wallet in
# Q3 2013, but had fully transitioned to Bazel by
# Q3 2014 - but it hadn't gotten cold yet
endDate: 2017-06-15 # did I truly ever stop working on the release process?
# however, this is around when it stopped being my job
description: "The long version is, I did so much freaking junk on this thing."
shortDescription: "The short version is, a lot."
achievements:
- id: mentor
description: |
I taught Florian the secrets of releases.
- id: teach
description: |
I taught everyone else how to be sheriff.
- id: bazel-android
image: jobs/google/bazel-old.png
name: Software Engineer # II
team: Bazel Android Support
company: Google
startDate: 2013-09-15 # same as Bazel Release Process
endDate: 2016-11-15 # vague guess - this is around when my focus shifted to
# configurability full-time, since before that I was
# doing configurability as a side job and Android as a
# primary job
description: null
- id: google-tooling
image: jobs/google/google.png
name: Software Engineer in Test # II
team: Internal Tooling
company: Google
startDate: 2013-02-15 # rough guess, since Jon mentioned my work on the tool
# in Q3 2013
# which was after I started the UI work in Summer
# which was after I'd been invited to start working on
# the project around midway through Q1
endDate: 2017-12-18 # dead on, this is the day I got a peer bonus for
# helping with turning this down
description: null
- id: wallet-testing
image: jobs/google/wallet.png
name: Software Engineer in Test # II
team: Wallet Web Frontend
company: Google
startDate: 2011-07-18 # dead on, this was my start date
endDate: 2013-09-15 # same as with the Bazel Release Process start date,
# since they're the same day
description: null
- id: agora-games
image: jobs/agora.gif
name: Software Intern
company: Agora Games
startDate: 2010-11-04 # or thereabouts, this is when I was interviewing
endDate: 2010-12-04 # as recorded in a livejournal comment...
- id: star-analytics
image: jobs/staranalytics.png
name: Software Intern
team: Star Task Builder
company: Star Analytics
startDate: 2010-04-15 # very approximate, got my IP phone/laptop around then
endDate: 2011-05-15 # ish, I stopped this around when I left school
- id: misc
image: jobs/blocks.svg
name: Hobbyist
team: Other (personal, school, side jobs etc.) Projects
startDate: null
endDate: null
# ## Personal projects
# * Personal blog website using Eleventy + Netlify
# * Anki plugins for Japanese study
# * Personal Docker server for mail and nextcloud
# * Discord bots
# * Assortment of handmade Minecraft plugins, self-run server
# * PDF page-identification and splitting C# utility for helping at the church
# ## RPI projects
# * Python OpenGL-based game
# * Rails based task management project
# ## Regis projects
# * C SDL-based game
# * Java based student chat program
# ## Google projects (tech)
# * Web wallet testing
# * account making service
# * Bazel release process fixing and documentation
# * Bazel Android support: native code, Jack, resource-split APKs, aidl tooling fixes
# * dynamic configs on aspects as part of Jack
# * Bazel release process overhaul design
# * Bazel Android support: feature flags
# * "This is so much better it hurts." - from attribute code refactoring as part of this
# * Whitelisting mechanism as part of this, used by another developer for another feature
# * Bazel configurability: manual trimming design + rollout
# * Test trimming (saved 5min+ recompile on every test flag change)
# * Tagged trimming (design + migration tool + rollout - for example, a project with 5GB memory use that had ballooned to 10+ GB and OOM-ing could drop down to a very buildable 8GB)
# * Bazel configurability: automatic trimming research
# * 2 years, ~60 pages of design documents, 2 different prototypes
## Google projects (non-tech)
# * Helped organize team fun events on Whisky
# * Organizer for BazelCon 2018
# * Worked to improve configurability team culture
## Peer bonuses:
# * Personal postmortem for burnout
# * account creation tool (x3) + shutdown
# * Guice wiring and integration testing support
# * Sheriffing (x3)
# * Diagnosed & wrote tool to fix bug in test, reenabling releases
# * BazelCon 2018 office hours, copy editing, logistics
# * Really easy to understand configuration trimming document ("one of the best docs I've read at Google")
# * Big release process documentation
# * Helped teach other Bazel developers about Bazel configurability - multiple Bazel U sessions
# * Helped others understand Bazel feature flags
# * Release process migration design help
# * Python and release process teaching
# * --legacy_android_support no-oping
# * release process tools moved into binfs and hashbang
# ## Spot bonuses:
# * Consulted with Snapchat
# * Gaiamaker
# ## Misc. perf references
# * Engineering conscientiousness (doing the right thing)
# * Energetic and invested
# Star Analytics C# frontend
# Agora Games: Ruby web testing