--- roles: - id: bazel-configurability image: jobs/google/bazel.png name: Software Engineer # III team: Bazel Configurability company: Google startDate: 2016-07-15 # vague guess - this was around when I would have # started getting to work on reviewing configurability # changes and getting up to speed on this team endDate: 2019-10-04 # dead on, this was my last day at Google shortDescription: > Optimizations and flexibility for multiplatform builds for Bazel projects. description: > Primary expert for _configuration trimming_, a major overhaul of Bazel's multiplatform support to save time and memory for users by collapsing equivalent nodes in the build graph. achievements: - id: feature-flags description: > Designed and built a feature flag system for Bazel, used by ~50 Android teams within Google with more asking to be enabled weekly. - id: whitelisting description: > Designed and built a mechanism for controlling rollouts of Bazel features, which was quickly adopted by other subteams within Bazel. - id: attribute-refactor description: > Refactored Bazel's attribute support, prompting a code owner to describe the result as "so much better it hurts." - id: test-trimming description: > Sped up developer build/test switching, saving 2min+ reanalysis on each switch, adding up to an hour or more of wait time saved per engineer over a day's builds. - id: tagged-trimming description: > Implemented manual trimming to get Android developers reduced memory use immediately, saving multiple GB of memory per build and avoiding OOM conditions. - id: tagged-trimming-rollout description: > Built a fully automated Python-based migration tool for and consulted with users to roll out manual trimming, saving hours of tedious manual corrections per project. - id: auto-trimming description: > Researched the automatic trimming problem and wrote over 60 pages of design documents proving the viability of trimming and the tradeoffs of different options. - id: trimming-prototype description: > Built a TypeScript/Angular2-based prototype to gather data on the tradeoffs of different trimming algorithms with real builds and integrated a prototype into Bazel. - id: bazel-u description: > Ran multiple talks for the Bazel team about trimming and feature flags, consulted with individual developers across teams, and received peer bonus for my expertise. - id: trimming-metaphors description: > Wrote an easy-to-read introduction to the complexities of trimming and received a peer bonus describing it as "one of the best docs I've read at Google." - id: bazelcon description: > Solicited experts for BazelCon 2018, coordinated rooms day-of, made office hours work despite last-minute loss of venue. Received a peer bonus from the head organizer. - id: personal-postmortem description: > Wrote, gave a talk on, and received a peer bonus for a document speaking frankly about emotional safety on the team. - id: team-culture description: > Proposed improvements to team culture, ran meetings on the subject, consulted with management and gathered feedback fro team members. - id: kotlin description: > Consulted with Kotlin team at Google about the possibility of using Kotlin within Bazel. - id: bazel-release image: jobs/google/bazel-old.png name: Software Engineer in Test # II team: Bazel Release Process company: Google startDate: 2013-09-15 # rough guess, since I was still working on Wallet in # Q3 2013, but had fully transitioned to Bazel by # Q3 2014 - but it hadn't gotten cold yet endDate: 2017-06-15 # did I truly ever stop working on the release process? # however, this is around when it stopped being my job description: "The long version is, I did so much freaking junk on this thing." shortDescription: "The short version is, a lot." achievements: - id: mentor description: > I taught Florian the secrets of releases. - id: teach description: > I taught everyone else how to be sheriff. # * Bazel release process fixing and documentation # * Bazel release process overhaul design # * PB: Sheriffing (x3) # * PB: Diagnosed & wrote tool to fix bug in test, reenabling releases # * Perf: Engineering conscientiousness (doing the right thing) # * Perf: Energetic and invested - id: bazel-android image: jobs/google/bazel-old.png name: Software Engineer # II team: Bazel Android Support company: Google startDate: 2013-09-15 # same as Bazel Release Process endDate: 2016-11-15 # vague guess - this is around when my focus shifted to # configurability full-time, since before that I was # doing configurability as a side job and Android as a # primary job description: null # * Bazel Android support: native code, Jack, resource-split APKs, aidl tooling fixes # * dynamic configs on aspects as part of Jack # * PB: Big release process documentation # * PB: Release process migration design help # * PB: Python and release process teaching # * PB: release process tools moved into binfs and hashbang # * PB: --legacy_android_support no-oping # * Spot: Consulted with Snapchat - id: google-tooling image: jobs/google/google.png name: Software Engineer in Test # II team: Internal Tooling company: Google startDate: 2013-02-15 # rough guess, since Jon mentioned my work on the tool # in Q3 2013 # which was after I started the UI work in Summer # which was after I'd been invited to start working on # the project around midway through Q1 endDate: 2017-12-18 # dead on, this is the day I got a peer bonus for # helping with turning this down description: null # * account making service # * PB: account creation tool (x3) + shutdown # * Spot: Gaiamaker - id: wallet-testing image: jobs/google/wallet.png name: Software Engineer in Test # II team: Wallet Web Frontend company: Google startDate: 2011-07-18 # dead on, this was my start date endDate: 2013-09-15 # same as with the Bazel Release Process start date, # since they're the same day description: null # * Web wallet testing # * Helped organize team fun events on Whisky # * PB: Guice wiring and integration testing support - id: agora-games image: jobs/agora.gif name: Software Intern company: Agora Games startDate: 2010-11-04 # or thereabouts, this is when I was interviewing endDate: 2010-12-04 # as recorded in a livejournal comment... # Agora Games: Ruby web testing - id: star-analytics image: jobs/staranalytics.png name: Software Intern team: Star Task Builder company: Star Analytics startDate: 2010-04-15 # very approximate, got my IP phone/laptop around then endDate: 2011-05-15 # ish, I stopped this around when I left school # Star Analytics C# frontend - id: misc image: jobs/blocks.svg name: Hobbyist team: Other (personal, school, side jobs etc.) Projects startDate: null endDate: null # ## Personal projects # * Personal blog website using Eleventy + Netlify # * Anki plugins for Japanese study # * Personal Docker server for mail and nextcloud # * Discord bots # * Assortment of handmade Minecraft plugins, self-run server # * PDF page-identification and splitting C# utility for helping at the church # * Python/GTK+ based rental property payment tracking # * Javascript based dice roller for MSN+ # ## RPI projects # * Python OpenGL-based game # * Rails based task management project: https://github.com/thoughtbeam/flagship_tasks # ## Regis projects # * C SDL-based game # * Python/GTK+ based assignment tracker # * Python based encrypted chat program # * Java based student chat program