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---
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roles:
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- id: bazel-configurability
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image: jobs/google/bazel.png
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name: Software Engineer # III
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team: Bazel Configurability
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company: Google
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startDate: 2016-07-15 # vague guess - this was around when I would have
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# started getting to work on reviewing configurability
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# changes and getting up to speed on this team
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endDate: 2019-10-04 # dead on, this was my last day at Google
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shortDescription: |
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Optimizations and flexibility for multiplatform builds for Bazel projects.
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description: |
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Primary expert and contact point for _configuration trimming_, a major
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overhaul of the internals of Bazel's multiplatform support which saves
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build time, build artifact disk space and build graph memory by collapsing
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redundant nodes together (e.g., deduplicating Java binaries which only
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differ by the Python version they're built for).
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achievements:
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- id: feature-flags
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description: |
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Designed and built a feature flag system for Bazel which allows
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Android developers to toggle build dependencies without needing to
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create parallel trees. Used by ~50 Android teams within Google, with
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more asking to have the feature enabled weekly.
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- id: whitelisting
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description: |
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Designed and built a mechanism for controlling rollouts of Bazel
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features based on build package for use with feature flags, which
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was quickly adopted by other subteams within Bazel.
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- id: attribute-refactor
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description: |
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Refactored Bazel's attribute support, prompting a code owner to
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describe the result as "so much better it hurts."
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- id: test-trimming
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description: |
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Sped up developer build/test switching, saving 2min+ reanalysis on
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each switch, adding up to an hour or more of wait time saved per
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engineer over a day's builds.
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- id: tagged-trimming
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description: |
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Implemented, built a fully automated migration tool for and consulted
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with users to roll out manual trimming to get Android developers
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reduced memory use immediately, saving multiple gigabytes of memory
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per build and preventing OOM conditions for larger builds.
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- id: auto-trimming
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description: |
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Researched options for automatic trimming, wrote over 60 pages of
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design documents proving the viability of trimming and the tradeoffs
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of different options, built a TypeScript/Angular2-based prototype
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to gather data on builds and eventually integrated a prototype into
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Bazel.
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- id: bazel-u
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description: |
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Ran multiple talks for the Bazel team about trimming and feature
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flags, consulted across Bazel and with other teams on the viability of
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trimming techniques for different use cases, and received a peer bonus
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for my expertise.
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- id: trimming-metaphors
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description: |
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Wrote a document explaining the complex concepts, techniques, and
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history of trimming in an easy-to-read manner and received a peer
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bonus describing it as "one of the best docs I've read at Google."
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- id: bazelcon
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description: |
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Solicited experts for office hours for BazelCon 2018 and managed rooms
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and experts day-of, allowing the show to go on despite last-minute
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loss of our planned venue and receiving a peer bonus from the head
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organizer.
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- id: personal-postmortem
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description: |
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Wrote, gave a talk on, and received a peer bonus for a document
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speaking frankly about emotional safety on the team.
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- id: team-culture
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description: |
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Proposed improvements to team culture, ran meetings on the subject,
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consulted with management and gathered feedback fro team members.
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- id: kotlin
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description: |
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Consulted with Kotlin team at Google about the possibility of using
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Kotlin within Bazel.
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- id: bazel-release
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image: jobs/google/bazel-old.png
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name: Software Engineer in Test # II
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team: Bazel Release Process
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company: Google
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startDate: 2013-09-15 # rough guess, since I was still working on Wallet in
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# Q3 2013, but had fully transitioned to Bazel by
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# Q3 2014 - but it hadn't gotten cold yet
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endDate: 2017-06-15 # did I truly ever stop working on the release process?
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# however, this is around when it stopped being my job
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description: "The long version is, I did so much freaking junk on this thing."
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shortDescription: "The short version is, a lot."
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achievements:
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- id: mentor
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description: |
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I taught Florian the secrets of releases.
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- id: teach
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description: |
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I taught everyone else how to be sheriff.
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# * Bazel release process fixing and documentation
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# * Bazel release process overhaul design
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# * PB: Sheriffing (x3)
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# * PB: Diagnosed & wrote tool to fix bug in test, reenabling releases
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# * Perf: Engineering conscientiousness (doing the right thing)
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# * Perf: Energetic and invested
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- id: bazel-android
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image: jobs/google/bazel-old.png
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name: Software Engineer # II
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team: Bazel Android Support
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company: Google
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startDate: 2013-09-15 # same as Bazel Release Process
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endDate: 2016-11-15 # vague guess - this is around when my focus shifted to
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# configurability full-time, since before that I was
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# doing configurability as a side job and Android as a
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# primary job
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description: null
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# * Bazel Android support: native code, Jack, resource-split APKs, aidl tooling fixes
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# * dynamic configs on aspects as part of Jack
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# * PB: Big release process documentation
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# * PB: Release process migration design help
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# * PB: Python and release process teaching
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# * PB: release process tools moved into binfs and hashbang
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# * PB: --legacy_android_support no-oping
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# * Spot: Consulted with Snapchat
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- id: google-tooling
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image: jobs/google/google.png
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name: Software Engineer in Test # II
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team: Internal Tooling
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company: Google
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startDate: 2013-02-15 # rough guess, since Jon mentioned my work on the tool
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# in Q3 2013
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# which was after I started the UI work in Summer
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# which was after I'd been invited to start working on
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# the project around midway through Q1
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endDate: 2017-12-18 # dead on, this is the day I got a peer bonus for
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# helping with turning this down
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description: null
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# * account making service
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# * PB: account creation tool (x3) + shutdown
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# * Spot: Gaiamaker
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- id: wallet-testing
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image: jobs/google/wallet.png
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name: Software Engineer in Test # II
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team: Wallet Web Frontend
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company: Google
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startDate: 2011-07-18 # dead on, this was my start date
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endDate: 2013-09-15 # same as with the Bazel Release Process start date,
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# since they're the same day
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description: null
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# * Web wallet testing
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# * Helped organize team fun events on Whisky
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# * PB: Guice wiring and integration testing support
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- id: agora-games
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image: jobs/agora.gif
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name: Software Intern
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company: Agora Games
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startDate: 2010-11-04 # or thereabouts, this is when I was interviewing
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endDate: 2010-12-04 # as recorded in a livejournal comment...
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# Agora Games: Ruby web testing
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- id: star-analytics
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image: jobs/staranalytics.png
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name: Software Intern
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team: Star Task Builder
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company: Star Analytics
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startDate: 2010-04-15 # very approximate, got my IP phone/laptop around then
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endDate: 2011-05-15 # ish, I stopped this around when I left school
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# Star Analytics C# frontend
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- id: misc
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image: jobs/blocks.svg
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name: Hobbyist
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team: Other (personal, school, side jobs etc.) Projects
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startDate: null
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endDate: null
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# ## Personal projects
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# * Personal blog website using Eleventy + Netlify
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# * Anki plugins for Japanese study
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# * Personal Docker server for mail and nextcloud
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# * Discord bots
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# * Assortment of handmade Minecraft plugins, self-run server
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# * PDF page-identification and splitting C# utility for helping at the church
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# * Python/GTK+ based rental property payment tracking
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# * Javascript based dice roller for MSN+
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# ## RPI projects
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# * Python OpenGL-based game
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# * Rails based task management project: https://github.com/thoughtbeam/flagship_tasks
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# ## Regis projects
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# * C SDL-based game
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# * Python/GTK+ based assignment tracker
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# * Python based encrypted chat program
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# * Java based student chat program
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