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import {
ApplicationCommandType,
AutocompleteContext, type CommandContext,
CommandOptionType, Message,
SlashCommand,
type SlashCreator
} from "slash-create";
import {type GameCharacter, listCharacters, loadCharacter, saveCharacter} from "../character.js";
import {renderStatus} from "../renderStatus.js";
import {readFile} from "fs/promises";
import {join} from "path";
import {
AbstractCharacterStatusCommand,
CharacterOptionTemplate,
type GameCharacterData,
type LoadedCharacterData
} from "./base.js";
export class HealCharacterCommand extends AbstractCharacterStatusCommand {
constructor(creator: SlashCreator) {
super(creator, {
name: "heal",
description: "Heals the given character(s).",
type: ApplicationCommandType.CHAT_INPUT,
guildIDs: process.env.DEVELOPMENT_GUILD_ID,
options: [
{
...CharacterOptionTemplate,
name: "character",
description: "The name of the character(s) to heal.",
required: true,
},
{
type: CommandOptionType.INTEGER,
name: "healing",
description: "The amount of healing to apply to the character(s).",
max_value: 99,
min_value: 0,
required: true,
},
{
type: CommandOptionType.BOOLEAN,
name: "stabilize",
description: "If true, repairs the unstable status of the character(s).",
},
]
});
}
async process(ctx: CommandContext, characters: Map<string, readonly GameCharacterData[]>): Promise<readonly [string, LoadedCharacterData[]] | readonly [string, LoadedCharacterData] | readonly LoadedCharacterData[] | LoadedCharacterData | string> {
const healing: number = ctx.options["healing"]
const stabilize: boolean = ctx.options["stabilize"] ?? false
const description: string[] = []
const result: LoadedCharacterData[] = []
for (const character of characters.get("character")!) {
if (!character.success) {
description.push(`**${character.name}** healed ${healing} Harm${healing > 0 ? "!" : "."}${stabilize ? " ***Stabilized!***" : ""}`)
continue
}
character.newData = {
...(character.newData ?? character.originalData)
}
const wasUnstable = character.newData.unstable ?? false
const wasAlive = (character.newData.health ?? 8) > 0
character.newData.health = Math.min((character.newData.health ?? 8) + healing, 8)
if (stabilize) {
character.newData.unstable = false
}
const isUnstable = character.newData.unstable ?? false
const isAlive = character.newData.health > 0
description.push(`**${character.name}** healed ${healing} Harm${healing > 0 ? "!" : "."}${
!wasAlive && isAlive ? " ***Revived!***" : wasUnstable && !isUnstable ? " ***Stabilized!***" : ""}`)
result.push(character)
}
return [description.join("\n"), result]
}
}