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37 lines
1.1 KiB
37 lines
1.1 KiB
2 months ago
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import {
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ApplicationCommandType,
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type CommandContext,
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CommandOptionType,
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SlashCommand,
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type SlashCreator
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} from "slash-create";
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import {
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CharacterOptionTemplate,
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AbstractCharacterStatusCommand,
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type GameCharacterData,
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type LoadedCharacterData
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} from "./base.js";
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export class CharacterStatusCommand extends AbstractCharacterStatusCommand {
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constructor(creator: SlashCreator) {
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super(creator, {
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name: "status",
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description: "Gets the status of the given character(s).",
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type: ApplicationCommandType.CHAT_INPUT,
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guildIDs: process.env.DEVELOPMENT_GUILD_ID,
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options: [
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{
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...CharacterOptionTemplate,
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name: "character",
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description: "The name of the character(s) to get the status of.",
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required: true,
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},
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]
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});
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}
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async process(ctx: CommandContext, characters: Map<string, readonly GameCharacterData[]>): Promise<readonly [string, LoadedCharacterData[]] | readonly [string, LoadedCharacterData] | readonly LoadedCharacterData[] | LoadedCharacterData | string> {
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return characters.get("character")!.flatMap((x) => x.success ? [x] : []);
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}
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}
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