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The portal creating plugin for Minecraft.
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package net.deliciousreya.minecraftportal.model
import com.google.common.collect.ImmutableList
import com.google.common.collect.ImmutableMap
import com.google.common.collect.ImmutableSet
import org.bukkit.Location
import org.bukkit.block.Block
import org.bukkit.util.Vector
import net.deliciousreya.minecraftportal.extensions.*
import net.deliciousreya.minecraftportal.proto.PortalSaveDataProtos
import org.bukkit.Material
import org.bukkit.Material.*
import org.bukkit.Particle
import org.bukkit.Sound
import org.bukkit.block.BlockFace
import org.bukkit.block.data.Directional
import org.bukkit.block.data.Openable
import org.bukkit.entity.Entity
import org.bukkit.scheduler.BukkitRunnable
import org.bukkit.util.BoundingBox
val MINERAL_TYPES: ImmutableMap<Material, Material> = ImmutableMap.Builder<Material, Material>()
.put(COAL_BLOCK, BLACK_STAINED_GLASS)
.put(REDSTONE_BLOCK, RED_STAINED_GLASS)
.put(LAPIS_BLOCK, BLUE_STAINED_GLASS)
.put(GOLD_BLOCK, YELLOW_STAINED_GLASS)
.put(DIAMOND_BLOCK, CYAN_STAINED_GLASS)
.put(EMERALD_BLOCK, GREEN_STAINED_GLASS)
.put(IRON_BLOCK, GRAY_STAINED_GLASS)
.put(QUARTZ_BLOCK, WHITE_STAINED_GLASS)
.put(TERRACOTTA, ORANGE_STAINED_GLASS)
.put(SMOOTH_RED_SANDSTONE, PINK_STAINED_GLASS)
.put(END_STONE_BRICKS, LIME_STAINED_GLASS)
.put(PRISMARINE, LIGHT_BLUE_STAINED_GLASS)
.put(BRICKS, MAGENTA_STAINED_GLASS)
.put(PURPUR_BLOCK, PURPLE_STAINED_GLASS)
.put(POLISHED_GRANITE, BROWN_STAINED_GLASS)
.put(POLISHED_ANDESITE, LIGHT_GRAY_STAINED_GLASS)
.build()
val DOOR_TYPES: ImmutableSet<Material> = ImmutableSet.of(ACACIA_DOOR, BIRCH_DOOR, DARK_OAK_DOOR, IRON_DOOR, JUNGLE_DOOR, OAK_DOOR, SPRUCE_DOOR)
fun findPortalFrameConnectedTo(block:Block, state: PortalFrame.State): PortalFrame? {
for (blockSet in state.blockSets) {
for (direction in PortalFrame.ExitDirection.values()) {
for (offset in blockSet.offsets(direction)) {
val scanResult = checkPortalFrameAt(
block.location.subtract(offset),
direction,
state
)
if (scanResult != null) {
return scanResult
}
}
}
}
return null
}
/** Detects whether there is a portal frame in the given state at the given location, extending in the given direction. */
fun checkPortalFrameAt(location:Location, direction: PortalFrame.ExitDirection, state: PortalFrame.State): PortalFrame? {
val mineral = (location + direction.mineralOffset).block
if (mineral.type !in state.mineralBlocks) {
return null
}
val color = (location + direction.colorOffset).block
if (color.type !in state.colorBlocks) {
return null
}
for (vector in direction.glassOffsets) {
val block = (location + vector).block
if (block.type !in state.glassBlocks) {
return null
}
}
for (vector in direction.doorOffsets) {
val block = (location + vector).block
val door = block.blockData
if (block.type !in state.doorBlocks || (door is Directional && door.facing != direction.doorDirection)) {
return null
}
}
return PortalFrame(location, direction)
}
fun PortalSaveDataProtos.Portal.Direction.toDirection(): PortalFrame.ExitDirection {
for (direction in PortalFrame.ExitDirection.values()) {
if (direction.protoEnum == this) {
return direction
}
}
throw IllegalStateException("Bad enum value: $this")
}
/** Information about a portal frame. */
data class PortalFrame(val lowerLeftFrontCorner: Location, val direction: ExitDirection) {
enum class State(val glassBlocks: ImmutableSet<Material>, val colorBlocks: ImmutableSet<Material>, val doorBlocks: ImmutableSet<Material>, val mineralBlocks: ImmutableSet<Material>) {
ACTIVE(ImmutableSet.copyOf(MINERAL_TYPES.values), ImmutableSet.copyOf(COLOR_MAPPING.keys),
DOOR_TYPES, ImmutableSet.copyOf(MINERAL_TYPES.keys)),
INACTIVE(ImmutableSet.of(GLASS), ImmutableSet.builder<Material>().addAll(COLOR_MAPPING.keys).add(GLASS).build(),
DOOR_TYPES, ImmutableSet.copyOf(MINERAL_TYPES.keys));
val allValidBlocks:ImmutableSet<Material> = ImmutableSet.Builder<Material>().addAll(glassBlocks).addAll(doorBlocks).addAll(mineralBlocks).addAll(colorBlocks).build()
data class BlockSet(val blockTypes: Set<Material>, val offsets: (direction: ExitDirection) -> List<Vector>)
val blockSets = listOf(
BlockSet(glassBlocks, offsets = { it.glassOffsets }),
BlockSet(doorBlocks, offsets = { it.doorOffsets }),
BlockSet(colorBlocks, offsets = { listOf(it.colorOffset) }),
BlockSet(mineralBlocks, offsets = { listOf(it.mineralOffset) })
)
}
/** The direction a player faces when exiting the portal. */
enum class ExitDirection(val toRight: Vector, val toBack: Vector, val doorDirection: BlockFace, val protoEnum: PortalSaveDataProtos.Portal.Direction) {
NORTH(Vector(1, 0, 0), Vector(0, 0, 1), BlockFace.SOUTH, PortalSaveDataProtos.Portal.Direction.NORTH),
SOUTH(Vector(-1, 0, 0), Vector(0, 0, -1), BlockFace.NORTH, PortalSaveDataProtos.Portal.Direction.SOUTH),
EAST(Vector(0, 0, 1), Vector(-1, 0, 0), BlockFace.WEST, PortalSaveDataProtos.Portal.Direction.EAST),
WEST(Vector(0, 0, -1), Vector(1, 0, 0), BlockFace.EAST, PortalSaveDataProtos.Portal.Direction.WEST);
val glassOffsets: ImmutableList<Vector> = ImmutableList.of(
// check corners first:
// bottom left, front
ZERO,
// top right, back
UP * 3 + toBack + toRight * 2,
// bottom right, front
toRight * 2,
// top right, front
UP * 3 + toRight * 2,
// top left, front
UP * 3,
// bottom left, back
toBack,
// top left, back
UP * 3 + toBack,
// bottom right, back
toBack + toRight * 2,
// then do front walls
// left front wall
UP,
UP * 2,
// right front wall
UP + toRight * 2,
UP * 2 + toRight * 2,
// now do the rest of the back
// left back wall
UP + toBack,
UP * 2 + toBack,
// center back wall
toBack + toRight,
UP + toBack + toRight,
UP * 2 + toBack + toRight,
UP * 3 + toBack + toRight,
// right back wall
UP + toBack + toRight * 2,
UP * 2 + toBack + toRight * 2
)
val mineralOffset: Vector = toRight
val colorOffset: Vector = UP * 3 + toRight
val doorOffsets: ImmutableList<Vector> = ImmutableList.of(
UP + toRight,
UP * 2 + toRight
)
fun toProto():PortalSaveDataProtos.Portal.Direction {
return this.protoEnum
}
}
val portalCenter = lowerLeftFrontCorner + direction.doorOffsets[0]
val midCenter = portalCenter + MID_BLOCK
val fullPortalBoundingBox = BoundingBox.of(lowerLeftFrontCorner.block, (lowerLeftFrontCorner + UP * 3 + direction.toRight * 2 + direction.toBack).block)
val portalInsideBoundingBox = BoundingBox.of(portalCenter.block, (portalCenter + UP).block)
/** Gets the worldless location (direction and position vectors) relative to the center of the chamber, rotating so that the exit is north. */
fun getRelativeLocationFromAbsoluteLocation(location: Location): Location {
if (portalCenter.world != location.world) {
throw IllegalArgumentException("can't get relative position from ${portalCenter.world} to ${location.world}")
}
if (portalCenter.world == null) {
throw IllegalArgumentException("How did we end up with a relative portal center??")
}
val oldDirection = location.direction
val translatedPosition = location.toVector() - (portalCenter + MID_BLOCK_BOTTOM).toVector()
val newLocation = Location(null, translatedPosition.dot(direction.toRight), translatedPosition.dot(UP), translatedPosition.dot(direction.toBack), 0f, 0f)
newLocation.direction = Vector(oldDirection.dot(direction.toRight), oldDirection.dot(UP), oldDirection.dot(direction.toBack))
return newLocation
}
fun getAbsoluteLocationFromRelativeLocation(location: Location): Location {
if (location.world != null) {
throw IllegalArgumentException("can't get absolute position from already absolute position")
}
val world = portalCenter.world ?: throw IllegalArgumentException("How did we end up with a relative portal center??")
val oldDirection = location.direction
val oldPosition = location.toVector()
val rotatedPosition = Vector(oldPosition.dot(direction.toRight), oldPosition.dot(UP), oldPosition.dot(direction.toBack))
val newLocation = (rotatedPosition + portalCenter.toVector() + MID_BLOCK_BOTTOM).toLocation(world)
newLocation.direction = Vector(oldDirection.dot(direction.toRight), oldDirection.dot(UP), oldDirection.dot(direction.toBack))
return newLocation
}
val mineral = (lowerLeftFrontCorner + direction.mineralOffset).block.type
var color: Material
get() = (lowerLeftFrontCorner + direction.colorOffset).block.type
set(newColor) {
(lowerLeftFrontCorner + direction.colorOffset).block.type = newColor
}
fun open() {
val block = portalCenter.block
val data = block.blockData
if (data is Openable) {
data.isOpen = true
block.blockData = data
}
}
fun close() {
val block = portalCenter.block
val data = block.blockData
if (data is Openable) {
data.isOpen = false
block.blockData = data
}
}
fun ejectEntities() {
val world = portalCenter.world ?: return
for (entity in world.getNearbyEntities(portalInsideBoundingBox)) {
// kick 'em out the front!
entity.teleport(entity.location - direction.toBack)
}
}
fun activate() {
val mineral = (lowerLeftFrontCorner + direction.mineralOffset).block
for (offset in direction.glassOffsets) {
(lowerLeftFrontCorner + offset).block.type = MINERAL_TYPES.getOrDefault(mineral.type, GLASS)
}
portalCenter.world?.playSound(midCenter, Sound.ENTITY_EVOKER_CAST_SPELL, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.SPELL, midCenter, 75)
open()
}
fun deactivate() {
for (offset in direction.glassOffsets) {
(lowerLeftFrontCorner + offset).block.type = GLASS
}
portalCenter.world?.playSound(midCenter, Sound.ENTITY_ILLUSIONER_CAST_SPELL, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.SMOKE_NORMAL, midCenter, 75)
}
fun isActivePortal(): Boolean {
return checkPortalFrameAt(lowerLeftFrontCorner, direction, State.ACTIVE) == this
}
fun playPortalsLinkedEffect() {
portalCenter.world?.playSound(midCenter, Sound.BLOCK_BEACON_ACTIVATE, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.SPELL, midCenter, 30)
}
fun playPortalsUnlinkedEffect() {
portalCenter.world?.playSound(midCenter, Sound.BLOCK_BEACON_DEACTIVATE, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.SMOKE_NORMAL, midCenter, 30)
}
fun playTeleporterActivatedEffect() {
portalCenter.world?.playSound(midCenter, Sound.BLOCK_PORTAL_TRIGGER, 1f, 1f)
}
fun playTeleportTravelEffect() {
portalCenter.world?.playSound(midCenter, Sound.BLOCK_PORTAL_TRAVEL, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.FIREWORKS_SPARK, midCenter, 75)
}
fun getEntities(): Collection<Entity> {
return portalCenter.world?.getNearbyEntities(portalInsideBoundingBox) ?: ImmutableList.of()
}
fun playTeleporterActiveEffect() {
portalCenter.world?.spawnParticle(Particle.SPELL_MOB_AMBIENT, midCenter, 10)
}
fun playTeleportCanceledEffect() {
portalCenter.world?.playSound(midCenter, Sound.BLOCK_LAVA_EXTINGUISH, 1f, 1f)
portalCenter.world?.spawnParticle(Particle.SMOKE_NORMAL, midCenter, 30)
}
inner class MakePortalSound : BukkitRunnable() {
override fun run() {
portalCenter.world?.playSound(portalCenter + MID_BLOCK, Sound.BLOCK_PORTAL_AMBIENT, 0.1f, 0f)
}
}
inner class MakePortalSparkles : BukkitRunnable() {
override fun run() {
portalCenter.world?.spawnParticle(Particle.PORTAL, portalCenter + MID_BLOCK, 20)
}
}
}