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46 lines
1.5 KiB
46 lines
1.5 KiB
package websocket
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import (
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"github.com/gorilla/websocket"
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"go.uber.org/zap/zapcore"
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)
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const (
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PingData string = "are you still there?"
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GoodbyeType = "GOODBYE"
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)
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var StandardClientCloseTypes = []int { websocket.CloseNormalClosure, websocket.CloseGoingAway, websocket.CloseAbnormalClosure }
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// SocketClosed is synthesized when a client closes the WebSocket connection, or sent to the write process to write a
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// WebSocket close message.
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// Sending a SocketClosed on a channel causes that channel to be closed right after.
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type SocketClosed struct {
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// Code is the status code given (or which should be given) in the close message.
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Code int `json:"code"`
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// Text is the reason text given (or which should be given) in the close message. Max 123 characters.
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Text string `json:"text"`
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// Error may be an error that resulted in the closure of the socket. It will be set only if the connection was cut
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// by a condition other than receiving a close message; if it is set, Code and Text will both be zeroed.
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// Will not be written by the writer; only useful when it's returned from the reader.
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Error error `json:"error"`
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}
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func (c SocketClosed) MarshalLogObject(encoder zapcore.ObjectEncoder) error {
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encoder.AddString("type", GoodbyeType)
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encoder.AddInt16("code", int16(c.Code))
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encoder.AddString("text", c.Text)
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if c.Error != nil {
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encoder.AddString("error", c.Error.Error())
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}
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return nil
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}
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func (c SocketClosed) ClientType() ClientCommandType {
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return ClientGoodbyeType
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}
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func (c SocketClosed) ServerType() ServerMessageType {
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return ServerGoodbyeType
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}
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