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165 lines
6.2 KiB
165 lines
6.2 KiB
package room
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import (
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"github.com/rs/xid"
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"go.uber.org/zap"
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)
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// internalClient is used by the room itself to track information about a client.
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type internalClient struct {
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// id is the id that the client identifies itself with in all clientMessage instances it sends.
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id xid.ID
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// outgoingChannel is a channel that the room can send messages to the client on.
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outgoingChannel chan<- Message
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// privateChannel is true iff the room can close the outgoingChannel when the client and room have completed their
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// close handshake.
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privateChannel bool
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// broadcast is true iff the client requested to be included on broadcasts on creation.
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broadcast bool
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}
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type NewClientOptions struct {
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// IncomingChannel is the channel to use as the room's channel to send messages to - the new Client's IncomingChannel.
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// If this is non-nil, the room will not automatically close the IncomingChannel after a shutdown is negotiated.
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// If this is nil, a new channel will be allocated on join and closed on shutdown.
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IncomingChannel chan Message
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// If AcceptBroadcasts is true, the room will send all broadcasts originating from other clients to this client.
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AcceptBroadcasts bool
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// If RequestStartingState is true, the room will send a copy of the current state as of when the JoinRequest was
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// received in the JoinResponse that will be the first message the Client receives.
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RequestStartingState bool
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// If sets,
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Logger *zap.Logger
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}
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// Client is the structure used by clients external to the Room package to communicate with the Room.
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// It is not expected to be parallel-safe; to run it in parallel, use the NewClient method and send the new client to
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// the new goroutine.
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type Client struct {
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// id is the ClientID used by the client for all communications.
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id xid.ID
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// roomId is the unique ID of the room (not its map).
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roomId xid.ID
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// incomingChannel is the channel that this client receives messages on.
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incomingChannel <-chan Message
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// outgoingChannel is the channel that this client sends messages on.
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// Becomes nil if the client has been completely shut down.
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outgoingChannel chan<- ClientMessage
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// Once Leave or AcknowledgeShutdown have been triggered, this flag is set, preventing use of other messages.
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shuttingDown bool
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}
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// ID is the ID used by this client to identify itself to the Room.
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func (c *Client) ID() xid.ID {
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return c.id
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}
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// RoomID is the ID used by the room to differentiate itself from other rooms.
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// It is not the map's internal ID.
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func (c *Client) RoomID() xid.ID {
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return c.id
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}
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// IncomingChannel is the channel the client can listen on for messages from the room.
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func (c *Client) IncomingChannel() <-chan Message {
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return c.incomingChannel
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}
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// OutgoingChannel is the channel the client can send messages to the room on.
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func (c *Client) OutgoingChannel() chan<- ClientMessage {
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if c.outgoingChannel == nil {
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panic("Already finished shutting down; no new messages should be sent")
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}
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return c.outgoingChannel
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}
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// newClientForRoom uses the necessary parameters to create and join a Client for the given room.
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func newClientForRoom(roomId xid.ID, outgoingChannel chan<- ClientMessage, opts NewClientOptions) *Client {
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var privateChannel bool
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var incomingChannel chan Message
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if opts.IncomingChannel != nil {
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incomingChannel = opts.IncomingChannel
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privateChannel = false
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} else {
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incomingChannel = make(chan Message, 1)
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privateChannel = true
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}
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result := Client{
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id: xid.New(),
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roomId: roomId,
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incomingChannel: incomingChannel,
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outgoingChannel: outgoingChannel,
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shuttingDown: false,
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}
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result.outgoingChannel <- JoinRequest{
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id: result.id,
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returnChannel: incomingChannel,
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privateChannel: privateChannel,
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broadcast: opts.AcceptBroadcasts,
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wantCurrentState: opts.RequestStartingState,
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}
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return &result
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}
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// NewClient creates a new client belonging to the same room as this client with a random ID.
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// The new client will be automatically joined to the channel.
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func (c *Client) NewClient(opts NewClientOptions) *Client {
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if c.shuttingDown {
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panic("Already started shutting down; no new messages should be sent")
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}
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return newClientForRoom(c.roomId, c.outgoingChannel, opts)
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}
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// The message created by Refresh causes the client to request a fresh copy of the state.
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func (c *Client) Refresh() RefreshRequest {
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if c.shuttingDown {
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panic("Already started shutting down; no new messages should be sent")
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}
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return RefreshRequest{
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id: c.id,
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}
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}
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// The message created by Leave causes the local client to signal that it is shutting down.
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// It is important to Leave to avoid dangling clients having messages sent to nothing.
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// After sending Leave, the client must confirm that it has been removed by waiting for a LeaveResponse, accompanied by
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// the closing of the Client's IncomingChannel if it was a private channel.
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// No further messages should be sent after Leave except AcknowledgeShutdown if Leave and requestShutdown crossed paths in midair.
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func (c *Client) Leave() LeaveRequest {
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if c.shuttingDown {
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panic("Already started shutting down; no new messages should be sent")
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}
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c.shuttingDown = true
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return LeaveRequest{
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id: c.id,
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}
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}
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// The message created by Stop causes the local client to signal that it is shutting down.
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// It is important to Stop when the room needs to be shut down.
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// After sending Stop, the client must confirm that it has been removed by waiting for a ShutdownRequest, which should
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// be handled normally.
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// No further messages should be sent after Stop except AcknowledgeShutdown.
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func (c *Client) Stop() StopRequest {
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if c.shuttingDown {
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panic("Already started shutting down; no new messages should be sent")
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}
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c.shuttingDown = true
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return StopRequest{
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id: c.id,
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}
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}
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// AcknowledgeShutdown causes the local client to signal that it has acknowledged that the room is shutting down.
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// No further messages can be sent after AcknowledgeShutdown; attempting to do so will block forever, as the
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// OutgoingChannel has become nil.
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func (c *Client) AcknowledgeShutdown() ShutdownResponse {
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if c.outgoingChannel == nil {
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panic("Already finished shutting down; no new messages should be sent")
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}
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c.shuttingDown = true
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c.outgoingChannel = nil
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return ShutdownResponse{
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id: c.id,
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}
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}
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