package websocket import ( "go.uber.org/zap/zapcore" "hexmap-server/action" "hexmap-server/state" ) // TODO: Make all the ServerMessages implement ServerMessage. // ServerMessageType is an enum type for the server's messages. type ServerMessageType string const ( ServerHelloType ServerMessageType = "HELLO" ServerRefreshType ServerMessageType = "REFRESH" ServerOKType ServerMessageType = "OK" ServerFailedType ServerMessageType = "FAILED" ServerActType ServerMessageType = "ACT" ServerGoodbyeType ServerMessageType = GoodbyeType ) // ServerMessage s are sent by the server to the client. type ServerMessage interface { zapcore.ObjectMarshaler // ServerType returns the type constant that will be sent on the wire. ServerType() ServerMessageType } // ServerHello is the action sent to establish the current state of the server when a new client connects. type ServerHello struct { // Version is the protocol version the server is running. Version int `json:"version"` // State is the complete state of the server as of when the client joined. State state.Synced `json:"state"` } // ServerRefresh is the action sent to reestablish the current state of the server in response to ClientRefresh. type ServerRefresh struct { // State is the complete state of the server as of when the corresponding ClientRefresh was processed. State state.Synced `json:"state"` } // ServerOK is the action sent when one or more client actions have been accepted and applied. type ServerOK struct { // IDs contains the IDs of the actions which were accepted and applied, in the order they were accepted and applied. // This is the same as the order they were received, though other actions may have been between these that were // rejected. IDs []int `json:"ids"` } // ServerFailed is the action sent when one or more client actions have been rejected. type ServerFailed struct { // IDs contains the IDs of the actions which were rejected, in the order they were rejected. // This is the same as the order they were received, though other actions may have been between these that were // accepted and applied. IDs []int `json:"ids"` // Error contains the error text sent from the server about why these actions failed. Error string `json:"error"` } // ServerAct is the action sent when one or more client actions from other clients have been accepted and applied. // The client's own actions will never be included in this action. type ServerAct struct { // Actions contains the actions that are now being applied. Actions []action.Syncable `json:"actions"` }