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hexmap/server/websocket/writer.go

198 lines
7.3 KiB

package websocket
import (
"github.com/gorilla/websocket"
"go.uber.org/zap"
"google.golang.org/protobuf/proto"
"io"
"time"
)
type writer struct {
// conn is the websocket connection that this writer is responsible for writing on.
conn *websocket.Conn
// channel is the channel used to receive server messages to be sent to the client.
// When it receives a SocketClosed, the process on the sending end promises not to send any further messages, as the writer will close it right after.
channel chan ServerCommand
// readNotifications is the channel used to receive pings when the reader receives a message, so that a ping will be sent out before the reader is ready to time out.
// When it is closed, the reader has shut down.
readNotifications <-chan time.Time
// timer is the timer used to send pings when the reader is close to timing out, to make sure the other end of the connection is still listening.
timer *time.Timer
// nextPingAt is the time after which the next ping will be sent if the timer is ticking. It will be .IsZero() if the timer is not ticking.
nextPingAt time.Time
// logger is the logger used to record the state of the writer, primarily in Debug level.
logger *zap.Logger
}
// IsTimerTicking returns true if the writer's timer is running.
func (w *writer) isTimerTicking() bool {
return !w.nextPingAt.IsZero()
}
// sendNextPingAt starts the timer if it's not running, and
func (w *writer) sendNextPingAt(nextPing time.Time) {
if w.nextPingAt.IsZero() {
// Timer is not running, so set the next ping time and start it.
w.nextPingAt = nextPing
w.timer.Reset(time.Until(nextPing))
} else if w.nextPingAt.Before(nextPing) {
// Timer's already running, so leave it be, but update the next ping time.
w.nextPingAt = nextPing
} else {
// The timer is already set to a time after the incoming time.
// It's extremely unlikely for this empty branch to ever be reached.
}
}
// act is the function responsible for actually doing the writing.
func (w *writer) act() {
defer w.gracefulShutdown()
w.logger.Debug("Starting up")
w.timer = time.NewTimer(PingDelay)
w.nextPingAt = time.Now().Add(PingDelay)
for {
select {
case readAt, open := <-w.readNotifications:
if open {
nextPingAt := readAt.Add(PingDelay)
w.logger.Debug("Received reader read, extending ping timer", zap.Time("nextPingAt", nextPingAt))
w.sendNextPingAt(nextPingAt)
} else {
w.logger.Debug("Received reader close, shutting down")
w.readNotifications = nil
// bye bye, we'll graceful shutdown because we deferred it
return
}
case raw := <-w.channel:
switch msg := raw.(type) {
case SocketClosed:
w.logger.Debug("Received close message, forwarding and shutting down", zap.Object("msg", msg))
w.sendClose(msg)
// bye bye, we'll graceful shutdown because we deferred it
return
default:
w.logger.Debug("Received message, forwarding", zap.Object("msg", msg))
w.send(msg)
}
case <-w.timer.C:
now := time.Now()
if now.After(w.nextPingAt) {
// We successfully passed the time when a ping should be sent! Let's send it!
w.sendPing()
// The timer doesn't need to be reactivated right now, so just zero out the next ping time.
w.nextPingAt = time.Time{}
} else {
// It's not time to send the ping yet - we got more reads in the meantime. Restart the timer with the new time-until-next-ping.
w.timer.Reset(w.nextPingAt.Sub(now))
}
}
w.logger.Debug("Awakening handled, resuming listening")
}
}
// send actually transmits a ServerCommand to the client according to the protocol.
func (w *writer) send(msg ServerCommand) {
w.logger.Debug("Marshaling command as protobuf", zap.Object("msg", msg))
marshaled, err := proto.Marshal(msg.ToServerPB())
if err != nil {
w.logger.Error("Error while marshaling to protobuf", zap.Error(err))
return
}
writeDeadline := time.Now().Add(WriteTimeLimit)
w.logger.Debug("Setting deadline to write command", zap.Time("writeDeadline", writeDeadline))
err = w.conn.SetWriteDeadline(writeDeadline)
if err != nil {
w.logger.Error("Error while setting write deadline", zap.Time("writeDeadline", writeDeadline), zap.Object("msg", msg), zap.Error(err))
}
w.logger.Debug("Opening message writer to send command", zap.Object("msg", msg))
writer, err := w.conn.NextWriter(websocket.TextMessage)
if err != nil {
w.logger.Error("Error while getting writer from connection", zap.Error(err))
return
}
defer func(writer io.WriteCloser) {
w.logger.Debug("Closing message writer to send command")
err := writer.Close()
if err != nil {
w.logger.Error("Error while closing writer to send command", zap.Error(err))
}
w.logger.Debug("Command sent")
}(writer)
_, err = writer.Write(marshaled)
if err != nil {
w.logger.Error("Error while writing marshaled protobuf to connection", zap.Error(err))
return
}
// Deferred close happens now
}
// sendClose sends a close message on the websocket connection, but does not actually close the connection.
// It does, however, close the incoming message channel to the writer.
func (w *writer) sendClose(msg SocketClosed) {
w.logger.Debug("Shutting down the writer channel")
close(w.channel)
w.channel = nil
w.logger.Debug("Writing close message")
err := w.conn.WriteControl(websocket.CloseMessage, websocket.FormatCloseMessage(msg.Code, msg.Text), time.Now().Add(ControlTimeLimit))
if err != nil {
w.logger.Warn("Error while sending close", zap.Error(err))
}
}
// sendPing sends a ping message on the websocket connection. The content is arbitrary.
func (w *writer) sendPing() {
w.logger.Debug("Sending ping")
err := w.conn.WriteControl(websocket.PingMessage, []byte(PingData), time.Now().Add(ControlTimeLimit))
if err != nil {
w.logger.Error("Error while sending ping", zap.Error(err))
}
}
// gracefulShutdown causes the writer to wait for the close handshake to finish and then shut down.
// It waits for the reader's readNotifications to close, indicating that it has also shut down, and for the channel to
// receive a SocketClosed message indicating that the main process has shut down.
// During this time, the writer ignores all other messages from the channel and sends no pings.
func (w *writer) gracefulShutdown() {
defer w.finalShutdown()
// If the ping timer is still running, stop it and then close it.
if w.isTimerTicking() && !w.timer.Stop() {
<-w.timer.C
}
w.timer = nil
w.nextPingAt = time.Time{}
w.logger.Debug("Waiting for all channels to shut down")
for {
if w.channel == nil && w.readNotifications == nil {
w.logger.Debug("All channels closed, beginning final shutdown")
// all done, we outta here, let the defer pick up the final shutdown
return
}
select {
case _, open := <-w.readNotifications:
if !open {
w.logger.Debug("Received reader close while shutting down")
w.readNotifications = nil
}
case raw := <-w.channel:
switch msg := raw.(type) {
case SocketClosed:
w.logger.Debug("Received close message from channel while shutting down, forwarding", zap.Object("msg", msg))
w.sendClose(msg)
default:
w.logger.Debug("Ignoring non-close message while shutting down", zap.Object("msg", msg))
}
}
}
}
// finalShutdown closes the socket and finishes cleanup.
func (w *writer) finalShutdown() {
w.logger.Debug("Closing WebSocket connection")
err := w.conn.Close()
if err != nil {
w.logger.Error("Received an error while closing", zap.Error(err))
}
w.logger.Debug("Shut down")
}