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package websocket
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import (
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"github.com/gorilla/websocket"
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"time"
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)
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const (
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// ReadTimeLimit is the maximum time the server is willing to wait after receiving a message before receiving another one.
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ReadTimeLimit = 60 * time.Second
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// WriteTimeLimit is the maximum time the server is willing to wait to send a message.
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WriteTimeLimit = 10 * time.Second
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// ControlTimeLimit is the maximum time the server is willing to wait to send a control message like Ping or Close.
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ControlTimeLimit = (WriteTimeLimit * 5) / 10
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// PingDelay is the time between pings.
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// It must be less than ReadTimeLimit to account for latency and delays on either side.
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PingDelay = (ReadTimeLimit * 7) / 10
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)
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// A Connection corresponds to a pair of actors.
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type Connection struct {
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conn *websocket.Conn
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r reader
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w writer
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}
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// ReadChannel returns the channel that can be used to read client messages from the connection.
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// After receiving SocketClosed, the reader will close its channel.
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func (c *Connection) ReadChannel() <-chan ClientCommand {
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return c.r.channel
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}
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// WriteChannel returns the channel that can be used to send server messages on the connection.
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// After sending SocketClosed, the writer will close its channel; do not send any further messages on the channel.
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func (c *Connection) WriteChannel() chan<- ServerCommand {
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return c.w.channel
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}
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