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101 lines
2.1 KiB
101 lines
2.1 KiB
from enum import Enum
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class Affinity(Enum):
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Absorb = "absorb"
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Immune = "immune"
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Resistant = "resistant"
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Normal = "normal"
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Vulnerable = "vulnerable"
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class Element(Enum):
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NonElemental = "non-elemental"
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Physical = "physical"
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Poison = "poison"
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Fire = "fire"
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Water = "water"
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Lightning = "lightning"
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Earth = "earth"
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Wind = "wind"
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Ice = "ice"
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Light = "light"
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Dark = "dark"
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class CharacterType(Enum):
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PlayerCharacter = "pc"
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NonPlayerCharacter = "npc"
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@property
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def sp_name_abbr(self):
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if self is CharacterType.PlayerCharacter:
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return "FP"
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elif self is CharacterType.NonPlayerCharacter:
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return "UP"
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else:
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return "SP"
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@property
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def sp_name(self):
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if self is CharacterType.PlayerCharacter:
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return "Fabula Points"
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elif self is CharacterType.NonPlayerCharacter:
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return "Ultima Points"
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else:
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return "Special Points"
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class Visibility(Enum):
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ShowEvenIfKO = "show_even_if_ko"
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ShowAll = "show"
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MaskStats = "mask_stats"
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MaskName = "mask_name"
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Hide = "hide"
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@property
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def show_name(self):
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return self not in (Visibility.MaskName, Visibility.Hide)
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@property
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def show_stats(self):
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return self not in (Visibility.MaskStats, Visibility.MaskName, Visibility.Hide)
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def show_in_party_list(self, down=False):
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if down:
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return self == Visibility.ShowEvenIfKO
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else:
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return self != Visibility.Hide
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class Counter(Enum):
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HP = "HP"
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MP = "MP"
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IP = "IP"
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SP = "SP"
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class MissType(Enum):
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Missed = "missed"
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Blocked = "blocked"
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Avoided = "avoided"
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Repelled = "repelled"
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Resisted = "resisted"
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class CombatSide(Enum):
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Heroes = "heroes"
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Villains = "villains"
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@property
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def opposite(self):
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if self == CombatSide.Heroes:
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return CombatSide.Villains
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else:
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return CombatSide.Heroes
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class StatusChange(Enum):
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Added = "added"
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Removed = "removed"
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Changed = "changed"
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