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from re import compile as compile_re, escape as escape_re
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from enum import Enum
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from itertools import chain
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from typing import Iterable
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CantMoveEmoji = "◼"
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DoneMovingEmoji = "☑️"
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NotMovedEmoji = "🟦"
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TurnsLeftEmoji = [
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"0️⃣",
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"1️⃣",
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"2️⃣",
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"3️⃣",
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"4️⃣",
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"5️⃣",
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"6️⃣",
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"7️⃣",
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"8️⃣",
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"9️⃣",
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"🔟",
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"#️⃣",
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]
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IndicatorKeys = {
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None: "◼",
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"0": "0️⃣",
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"1": "1️⃣",
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"2": "2️⃣",
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"3": "3️⃣",
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"4": "4️⃣",
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"5": "5️⃣",
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"6": "6️⃣",
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"7": "7️⃣",
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"8": "8️⃣",
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"9": "9️⃣",
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"A": "🇦",
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"B": "🇧",
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"C": "🇨",
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"D": "🇩",
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"E": "🇪",
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"F": "🇫",
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"G": "🇬",
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"H": "🇭",
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"I": "🇮",
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"J": "🇯",
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"K": "🇰",
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"L": "🇱",
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"M": "🇲",
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"N": "🇳",
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"O": "🇴",
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"P": "🇵",
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"Q": "🇶",
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"R": "🇷",
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"S": "🇸",
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"T": "🇹",
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"U": "🇺",
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"V": "🇻",
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"W": "🇼",
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"X": "🇽",
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"Y": "🇾",
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"Z": "🇿",
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}
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def get_indicator_key(key: str) -> str:
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return IndicatorKeys.get(key, IndicatorKeys[None])
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EmojiDecoder: dict[str, str] = dict(chain(
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((v, (f'[{k}]' if k is not None else '[ ]')) for k, v in IndicatorKeys.items()),
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{'☑️': '[✓]', '🔟': '[#]', '#️⃣': '[#]', '🟦': '[ ]', '◼': '[✖]'}.items()
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))
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EmojiDecoderRe = compile_re('|'.join(escape_re(k) for k in EmojiDecoder.keys()))
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def decode_emoji(v: str) -> str:
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return EmojiDecoderRe.sub(lambda m: EmojiDecoder.get(m, m), v)
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DiscordDecoderRe = compile_re(r'\\([\\*|~_`])')
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DiscordSplitterRe = compile_re(r'(?<!\\)\*\*')
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def decode_discord(v: str, normal_style: str, bold_style: str) -> Iterable[tuple[str, str]]:
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return [(normal_style if index % 2 == 0 else bold_style,
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DiscordDecoderRe.sub(lambda m: m[1], decode_emoji(text)))
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for index, text in enumerate(DiscordSplitterRe.split(v))]
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class Affinity(Enum):
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Absorb = "absorb"
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Immune = "immune"
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Resistant = "resistant"
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Normal = "normal"
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Vulnerable = "vulnerable"
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class Element(Enum):
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NonElemental = "non-elemental"
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Physical = "physical"
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Poison = "poison"
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Fire = "fire"
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Water = "water"
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Lightning = "lightning"
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Earth = "earth"
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Wind = "wind"
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Ice = "ice"
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Light = "light"
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Dark = "dark"
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Healing = "healing"
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class CharacterType(Enum):
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PlayerCharacter = "pc"
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NonPlayerCharacter = "npc"
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@property
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def sp_name_abbr(self):
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if self is CharacterType.PlayerCharacter:
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return "FP"
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elif self is CharacterType.NonPlayerCharacter:
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return "UP"
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else:
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return "SP"
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@property
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def sp_name(self):
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if self is CharacterType.PlayerCharacter:
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return "Fabula Points"
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elif self is CharacterType.NonPlayerCharacter:
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return "Ultima Points"
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else:
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return "Special Points"
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class Visibility(Enum):
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ShowEvenIfKO = "show_even_if_ko"
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ShowAll = "show"
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MaskStats = "mask_stats"
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MaskName = "mask_name"
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Hide = "hide"
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@property
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def show_name(self):
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return self not in (Visibility.MaskName, Visibility.Hide)
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@property
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def show_stats(self):
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return self not in (Visibility.MaskStats, Visibility.MaskName, Visibility.Hide)
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def show_in_party_list(self, down=False):
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if down:
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return self == Visibility.ShowEvenIfKO
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else:
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return self != Visibility.Hide
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class Counter(Enum):
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HP = "HP"
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MP = "MP"
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IP = "IP"
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SP = "SP"
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def ctr_name_abbr(self, t: CharacterType) -> str:
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if self == Counter.SP:
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return t.sp_name_abbr
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else:
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return self.value
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def ctr_name(self, t: CharacterType) -> str:
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if self == Counter.HP:
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return "Hit Points"
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if self == Counter.MP:
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return "Mind Points"
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if self == Counter.IP:
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return "Inventory Points"
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if self == Counter.SP:
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return t.sp_name
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class MissType(Enum):
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Dodged = "dodged"
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Missed = "missed"
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Blocked = "blocked"
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Avoided = "avoided"
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Repelled = "repelled"
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Countered = "countered"
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Parried = "parried"
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Shielded = "shielded"
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Resisted = "resisted"
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Immunity = "immune"
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Protected = "protected"
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class CombatSide(Enum):
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Heroes = "heroes"
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Villains = "villains"
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@property
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def opposite(self):
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if self == CombatSide.Heroes:
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return CombatSide.Villains
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else:
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return CombatSide.Heroes
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class ClockIcon(Enum):
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Hourglass = "⏳"
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EmptyHourglass = "⌛"
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Warning = "⚠"
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Lightning = "⚡"
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Silhouettes = "👥"
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Flame = "🔥"
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Sparkles = "✨"
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Candle = "🕯"
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Star = "⭐"
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ShiningStar = "🌟"
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ShootingStar = "🌠"
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Dragon = "🐲"
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Robot = "🤖"
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Silhouette = "👤"
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Question = "❓"
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Skull = "💀"
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AlarmClock = "⏰"
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Stopwatch = "⏱️"
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Watch = "⌚"
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Clock = "🕓"
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Gem = "💎"
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Sleep = "💤"
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Sound = "🔊"
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Heart = "❤️"
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class ClockTicks(Enum):
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Good = "🟦/🔸"
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Bad = "🟧/🔹"
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Tug = "🟦/🟧"
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@property
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def empty(self):
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return self.value.split('/')[1]
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@property
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def full(self):
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return self.value.split('/')[0]
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