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fabula/actions.py

98 lines
2.8 KiB

2 years ago
from dataclasses import dataclass
from typing import Union
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from effects import DamageEffect
from enums import CombatSide
from jsonable import JsonableDataclassArgs
from model import Action, Target, Effect, Character, Clock, CombatStatus, log_substitute
@dataclass(**JsonableDataclassArgs)
class RoleplayAction(Action):
text: str
user: Target | None
effects: tuple[Effect, ...]
def do(self, combat: "CombatStatus", source: Union["Action", "Effect", None] = None) -> "CombatStatus":
for effect in self.effects:
combat = effect.do(combat, self)
return combat
def undo(self, combat: "CombatStatus", source: Union["Action", "Effect", None] = None) -> "CombatStatus":
for effect in reversed(self.effects):
combat = effect.undo(combat, self)
return combat
def log_message(self, user: Target | None = None) -> str | None:
return "\n ".join(
[log_substitute(self.text, user=self.user, target=self.user)] +
[log_substitute(t, user=self.user, target=self.user)
for t in [v.log_message(self.user) for v in self.effects]
if t is not None]
)
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@dataclass(**JsonableDataclassArgs)
class AbilityAction(Action):
name: str
user: Target | None
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costs: tuple[DamageEffect, ...]
effects: tuple[Effect, ...]
@dataclass(**JsonableDataclassArgs)
class ModifyCharacterAction(Action):
index: int
old_character_data: Character | None
new_character_data: Character | None
def __post_init__(self):
if self.old_character_data is None and self.new_character_data is None:
raise ValueError("At least one of old_character_data or new_character_data must be non-None")
@dataclass(**JsonableDataclassArgs)
class ModifyClockAction(Action):
index: int
old_clock_data: Clock | None
new_clock_data: Clock | None
def __post_init__(self):
if self.old_clock_data is None and self.new_clock_data is None:
raise ValueError("At least one of old_clock_data or new_clock_data must be non-None")
@dataclass(**JsonableDataclassArgs)
class EndTurnAction(Action):
turn_ending_index: int
activating_side: CombatSide
@dataclass(**JsonableDataclassArgs)
class StartTurnAction(Action):
turn_starting_index: int
old_active_side: CombatSide
@dataclass(**JsonableDataclassArgs)
class StartRoundAction(Action):
last_round: int
old_active_side: CombatSide
old_turns_remaining: tuple[int, ...]
next_round: int
activating_side: CombatSide
@dataclass(**JsonableDataclassArgs)
class StartBattleAction(Action):
starting_side: CombatSide
starting_round: int
@dataclass(**JsonableDataclassArgs)
class EndBattleAction(Action):
old_round_number: int
old_active_side: CombatSide
old_starting_side: CombatSide
old_turns_remaining: tuple[int, ...]